underwater geos
Moderator: Moderators
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
underwater geos
Just wondering if this was possible. The name says it all: geothermal vents that are underwater (giving off bubbles instead of smoke). Would be fun for water maps methinks
http://en.wikipedia.org/wiki/Black_smokerrattle wrote:Guessmyname wrote:(giving off bubbles instead of smoke)
http://en.wikipedia.org/wiki/Cold_seep
http://en.wikipedia.org/wiki/Hydrothermal_vent
If the vent was on its last legs and was giving off almost nothing then it would form bubbles, otherwise it'd operate similair to a vent in open air in appearance. In this case bubbles can be likened to 'puffs of smoke', and I wouldnt expect them to look quite like bubbles if they werent colourless when at those depths and pressures either.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
You have to raise the water level later with SMFED which is included in this package: http://www.unknown-files.net/index.php? ... &dlid=1725PauloMorfeo wrote:Are you sure of that? Last i've tried with maps, if a Geo spot hapened to be below water, there wouldn't show up nothing there.PicassoCT wrote:They can be placed underwater.. it would just need a underwater Geobuilding..
That is not fixed, that is hacky work-around. Leave this thread now for we shall not tolerate such things.NOiZE wrote:You have to raise the water level later with SMFED which is included in this package: http://www.unknown-files.net/index.php? ... &dlid=1725PauloMorfeo wrote:Are you sure of that? Last i've tried with maps, if a Geo spot hapened to be below water, there wouldn't show up nothing there.PicassoCT wrote:They can be placed underwater.. it would just need a underwater Geobuilding..
Also can mapper currently define the texture for the smoke?
