Dozerz (v4) - Page 2

Dozerz (v4)

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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Might be interesting, I agree. Worth trying out at any rate.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

should give dozers mine, radar, recon pole and sentry turret building abilities for added tactical fun
Would that make the micro rather hard? You have to micro the tanks to outflank the enemy and prevent them outflanking you, and that is the major premise of the game. I havent played the game against anyone, just speculating...
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KDR_11k
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Post by KDR_11k »

While I'm no great microer either flanking seems to work pretty well if you just split your forces into multiple groups and make them enter a battlefield from different sides. I'm not sure if radars and recon poles wouldn't be redundant but mines and turrets sound kinda good. I think I'd make the mines paralyzer only, though and I'm not sure what turrets should be capable of, if they're too strong it might end up encouraging porcing while if they're too weak they're pointless. Maybe they should be able to see pretty far, have radar over the same range (with IsTargetingUpgrade so it's accurate) and mount a paralyzer and a normal red laser so they'd be for killing cloaked dozers.
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Pxtl
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Post by Pxtl »

Yes, you could go nuts with the other powers. EG - dozers could build radar towers that spot cloaked dozers.... but the flag has the power to jam, but it's expensive.
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KDR_11k
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Post by KDR_11k »

I still don't know how I can make the radar/jamming on a unit turn off...
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Post by Saktoth »

...though and I'm not sure what turrets should be capable of...
Impulse gun! Give it a high impulse and very little dammage, so it can toss tanks around (Or toss your own dozers at the enemy).

Emp (or impulse) waves! A ballistic weapon with 0 velocity that drops straight to the ground and makes a huge EMP explosion, paralyizng (or knocking about) everything in range.

Or a digger gun that makes a big hole in the ground, stranding a dozer at the bottom of a hole (Or providing cover, high ground, obstacles, etc). Perhaps give dozers the Restore Ground ability so they can dig themselves out (They are dozers afterall).

Okay, perhaps not appropriate for your mod. They're all in mine (Which will probably never get released).
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

should have two types of mine, one that paralyses and one that does like 1/2 of a dozers health. radar just having 2x range of normal dozers.

turrets are weak and use E or M so you cant spam them out. they could either have a slowifiring version of the dozers single weapon, Emp fire, or somthing akin to mortars. having turrets gives an equivalent of digging in; Ie, make a line, build turrets behind dozers and youve got a defence line. my idea was that turrets are super cheap, but take 10 seconds to build, and the main cost is the upkeep, so you might make a line of turrets and then ctrl D them to build a line futher foward.

recon poles detect cloaked dozers.
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