It's in the usual location.Dozerz is a simple experimental mod. It relies on the thought that units have two ways of winning over each other, the one is rock paper scissors (one unit type counters another), the other is tactical use. In Dozerz I tried to make use of the latter.
There are two unit types, the flag and the dozer. The flag is your commander and builder, the dozer the fighter. Select the flag and let it build dozers, then send those dozers to the enemy. Dozers have a shield that blocks a lot of enemy shots but leaves the rear exposed and two weapons. By default the dozer will shoot an aimed laser at enemies, turn them on to make them shoot scattered bursts instead. Those don't damage shields and will hit the shield in a much larger radius but do a lot of damage quickly so they are devastating against dozers that are facing away from your units. Dozers can't hurt flags directly, they have to get close and self destruct (that has some range, the explosion graphic is much smaller than the actual area of effect) to hurt the flag. Currently it takes about 11 dozers to kill a flag. Self destruction does nothing to other dozers. A dozer can only shoot in a 90° arc in front of it.
The more dozers you have the slower your metal keeps coming so spamming gets slower the more dozers you have. Dozers are invulnerable for the first 7 seconds after being built.
All dozers can dgun which shoots a huge shot that explodes quite large. It takes 700 energy, 100 metal and deactivates the shield of the dozer for a short time. Don't use when you're under fire and use the scattershot to prevent your enemy from dgunning you.
Setting the flag to on makes artillery go down at its location, this will do quite some damage against dozers in the area but slowly wear
down your flag. Use it when your flag is under siege and you cannot produce a dozer because it gets shot down immediately. It forces the enemy to self destruct the dozers in the area or retreat them, while that won't help you if those self destructions kill your flag it will prevent him from pinning you down until his reinforcements arrive.
Best played with commander ends game.
EDIT: Replaced manual text with the one from the new version.