I like that vid:
http://www.fileuniverse.com/?page=showitem&ID=769
Dunno who made it, I just stumbled around while browsing FU.
Repulsed? But how strong?
Moderator: Moderators
thx zwzsg
thx my recorder, didnt work so printed many screenshots, about 80 i think and made them into a slide show. ill do better next timeI like that vid:
http://www.fileuniverse.com/?page=showitem&ID=769
Dunno who made it, I just stumbled around while browsing FU

http://www.sandgame.com/vid/XviD-1.0.3.exe
Install that and use it as your codec. I've made many videos with it.
The only thing missing is sound :)
-Buggi
Install that and use it as your codec. I've made many videos with it.
The only thing missing is sound :)
-Buggi
Now that the newest version is officially released here's my Repulse.tdf weapon file:
PlasmaRepulser=1;
That's the MOST VITAL line in there. Without that, it's not a repulser
And on one of your units, just have
WeaponX=PLASMAREPULSER;
Viola!
-Buggi
Code: Select all
[PLASMAREPULSER]
{
ID=325;
name=ArmPlasmaRepulser;
PlasmaRepulser=1;
rendertype=4;
lineofsight=1;
turret=1;
repulseenergy=40;
repulseforce=0.4;
repulserange=550;
repulsespeed=10;
[DAMAGE]
{
default=1500;
}
}
That's the MOST VITAL line in there. Without that, it's not a repulser

And on one of your units, just have
WeaponX=PLASMAREPULSER;
Viola!
-Buggi
Is it possible to prevent it from firing (im assuming that thats what it does when it repulses things), and therefore repulsing, using the script?
I have an idea for a modification to the Mayhem Rebel shielded tank to get it working better in TA Spring, but to put this idea in action, I need to be able to turn the repulser off (the tank fires twice as fast with the shield off and fires at normal bulldog speed with it on, the shield in OTA was just an armored state and spinning polygons though, and the spinning polygon effect is borked in TA Spring)
I have an idea for a modification to the Mayhem Rebel shielded tank to get it working better in TA Spring, but to put this idea in action, I need to be able to turn the repulser off (the tank fires twice as fast with the shield off and fires at normal bulldog speed with it on, the shield in OTA was just an armored state and spinning polygons though, and the spinning polygon effect is borked in TA Spring)