Tier-3 OTA style or AA style

Tier-3 OTA style or AA style

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Ota style or AA style

Ota!
10
33%
AA!
16
53%
neither!
4
13%
 
Total votes: 30

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Day
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Joined: 28 Mar 2006, 17:16

Tier-3 OTA style or AA style

Post by Day »

which one and why
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Machiosabre
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Post by Machiosabre »

isn't the only difference that in ota tier 3 is just a krogoth and aa has other stuff? who'd want to miss razorbacks, vanguard and juggernauts? come on!
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rattle
Damned Developer
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Post by rattle »

I'd say settle somewhere in between, like one or two tier 3 units for each side. Most of the tier 3 units in AA felt like useless gimmicks to me.
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Neddie
Community Lead
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Post by Neddie »

I believe that Tier Three should reflect a continuation of the trends in Tier Two, to whit, specialization, and greater power within a concentrated role. I've never much liked the "Uberweapon" concept where you end up with powerful generalists and useless oversized Tier One.

That said, I think you can manage that with the AA base better than the OTA one.

I'll look for my tenative Tier Three tree... five units per side, very different from those currently in AA.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

OTA Style FTW!

Don't ask me why, it just feels better.
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BigSteve
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Joined: 25 Sep 2005, 12:56

Post by BigSteve »

cmon, how can you not like the atv artillery and the big shiny red lasers on the razorback, or the big poofy plasma ball things on the kroggtarr (rip)

:-)
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

AA all the way, shame on you day!

unlike krogs, vanguards, razorbacks, kargs etc can actually be used properly, if rarely..
Last edited by Cabbage on 08 Dec 2006, 21:23, edited 1 time in total.
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Day
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Post by Day »

what? just asking for opinions >:(
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Machiosabre
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Post by Machiosabre »

Even considering turning lvl3 into a krogoth is horrible, for shame :P
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Pxtl
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Post by Pxtl »

Things to put in L3:

1) ultramegaomfgwtfpwn units like the Krogoth
2) Mobile versions of things that are buildings in L2 (mobile tacnuke launchers, mobile berthas, etc).
3) overcomplicated units

Too many L3 units are just "L2, but bigger". More fun just to have large numbers.

All I'd put in L3 would be the Krogoth, mobile bertha and/or tacnuke launcher, and a super-Karganeth. That is, make a unit that, theoretically, is the only unit you ever have to build. All terrain, amphibious, armed with multifunction missiles and torpedos, fast moving, etc. But way, way weaker than it's equivalent in simpler units. That unit is your "I have more resources than God, and no longer give a crap about what to build - I just want to spam catch-all units". Other L3 units like the Krogtaar (a bigger Maverick), the Shiva (a bigger Croc) etc. can be left on the floor.
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Machiosabre
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Post by Machiosabre »

pffft I think all lvl3 units other than the krogoth have a use.
Heavy amphibious stuff are a great relatively cheap spam unit, which every factory needs. The vanguard and catapult are arty to outrage all defenses, obviously level 3 needs those.
And as a solid attack unit the razorback and karnageth.
And well a juggernaut for all of the awesome and to take part in the great legacy of slow super armored core units.
jellyman
Posts: 265
Joined: 13 Nov 2005, 07:36

Post by jellyman »

I've never built a level 3 unit in my life.

Down with level 3. Down with level 3. Down with level 3.

Can we get rid of level 2 as well? I just want to fight a war without all the tediouis worry about teching up and replacing mexes.

I guess you better put my vote in don't care.
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

I've never once built a gantry in this game. :O I wouldn't waste much time on it. But you might attract more nubs if you reverted those caydr unit removals...
Last edited by LordMatt on 09 Dec 2006, 01:04, edited 1 time in total.
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Neddie
Community Lead
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Post by Neddie »

Tier Three as it is seems to me pathetic, backwards in game logic, and essentially inefficent. If it is not reformed, it should be removed.
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iamacup
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Post by iamacup »

games never get to t3 these days, to much weasel spam
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

iamacup wrote:games never get to t3 these days, to much weasel spam
PLAY MOAR BA! :shock:

Not like it'll get to lvl 3 though :lol:
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BigSteve
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Joined: 25 Sep 2005, 12:56

Post by BigSteve »

I never go l3 now because when the gantry increased to 10000 metal, the build times for all of the l3 units were increased what felt like 2 or 3 fold, its such a waste to even go t3 at the moment,
if the old buildtimes were put back in, (i cant remember when they were changed) but the gantry was left at the same cost or a little cheaper then l3 would be seen more often, all of the units are cool and they all have uses, as machio pointed out.
I think they just need to be made economically viable again.
Id hate to see it taken out tbh.
Last edited by BigSteve on 09 Dec 2006, 02:23, edited 1 time in total.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Leave it day :P, they are fun when you are picking on nubs <_<.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Ok, you should explain what you are asking...

You meant having l3 for both Arm and Core instead of just Core? What?
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Day
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Joined: 28 Mar 2006, 17:16

Post by Day »

well in OTA, t3 basically was just the krogoth
in AA both sides have a equally large array of mechs

as for BA, were gonna try and make it economically viable for the games that do take that time. (think 5v5 altored gone porc ) ^^
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