Rotating the total war camera

Rotating the total war camera

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CatalyticPrefect
Posts: 48
Joined: 01 May 2005, 23:09

Rotating the total war camera

Post by CatalyticPrefect »

How do you rotate the total war camera in windowed mode? People say to move the mouse to the side of the window but it doesn't do anything for me.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

No way in windowed mode. Unless mouse capture is implemented.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

top left and right corners but wtf is windowed mode? :oops:
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Speaking of which, I'd like to see the arrow keys allow for scrolling on the TW map style, if that is possible. It just means I can scroll around the map without having to move my mouse around, so that I can continue giving orders while shifting my view.

Also, holding the shift (or is it space) button allows for the camera to pan faster in the TA view, but not in the TW view. If this could be fixed it would be helpful.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

windowed mode means not full screen.
CatalyticPrefect
Posts: 48
Joined: 01 May 2005, 23:09

Post by CatalyticPrefect »

I've never used fullscreen, TA Spring is so easy on resources that I'm always doing other stuff at the same time. :)
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

The TW camera mode requires that you push your cursor against the top side parts of the screen to turn the camera. The problem is that in windowed mode, you can't push your cursor against the window boundaries unless the Spring window captures your mouse. And using MMB-lock somehow pans the TW camera rather than turning it.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

WTF :o why don't u run Spring fullscreen :shock: what a waste!!!
Durandal
Posts: 126
Joined: 05 May 2005, 16:27

Post by Durandal »

What a waste of what, Min3 ? Isn't he allowed to run Spring as he likes ?
Series8217
Posts: 6
Joined: 03 Dec 2006, 23:15

Post by Series8217 »

Back from the dead!

We still can't rotate the TW camera when playing in a window. This makes the TW style camera completely useless in windowed mode... how about capturing the mouse or making CTRL+mouse movement rotate the camera?
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

Series8217 wrote: We still can't rotate the TW camera when playing in a window. This makes the TW style camera completely useless in windowed mode... how about capturing the mouse or making CTRL+mouse movement rotate the camera?
Spring is an SDL application, so capturing the mouse (with SDL_WM_GrabInput()) also means that pretty much all keyboard input gets captured, including (for instance) ALT+TAB, which might not be desirable for a lot of people. (Though handling that particular special case wouldn't require much extra code TBH.)
Series8217
Posts: 6
Joined: 03 Dec 2006, 23:15

Post by Series8217 »

Kloot wrote:
Series8217 wrote: We still can't rotate the TW camera when playing in a window. This makes the TW style camera completely useless in windowed mode... how about capturing the mouse or making CTRL+mouse movement rotate the camera?
Spring is an SDL application, so capturing the mouse (with SDL_WM_GrabInput()) also means that pretty much all keyboard input gets captured, including (for instance) ALT+TAB, which might not be desirable for a lot of people. (Though handling that particular special case wouldn't require much extra code TBH.)
Then it sounds like the best thing would be to use a keyboard button + mouse movement for rotation, or CTRL+<arrow keys>. That would prevent complications from capturing all input.
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