Rotating the total war camera
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- Posts: 48
- Joined: 01 May 2005, 23:09
Rotating the total war camera
How do you rotate the total war camera in windowed mode? People say to move the mouse to the side of the window but it doesn't do anything for me.
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Speaking of which, I'd like to see the arrow keys allow for scrolling on the TW map style, if that is possible. It just means I can scroll around the map without having to move my mouse around, so that I can continue giving orders while shifting my view.
Also, holding the shift (or is it space) button allows for the camera to pan faster in the TA view, but not in the TW view. If this could be fixed it would be helpful.
Also, holding the shift (or is it space) button allows for the camera to pan faster in the TA view, but not in the TW view. If this could be fixed it would be helpful.
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- Posts: 48
- Joined: 01 May 2005, 23:09
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
The TW camera mode requires that you push your cursor against the top side parts of the screen to turn the camera. The problem is that in windowed mode, you can't push your cursor against the window boundaries unless the Spring window captures your mouse. And using MMB-lock somehow pans the TW camera rather than turning it.
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Spring is an SDL application, so capturing the mouse (with SDL_WM_GrabInput()) also means that pretty much all keyboard input gets captured, including (for instance) ALT+TAB, which might not be desirable for a lot of people. (Though handling that particular special case wouldn't require much extra code TBH.)Series8217 wrote: We still can't rotate the TW camera when playing in a window. This makes the TW style camera completely useless in windowed mode... how about capturing the mouse or making CTRL+mouse movement rotate the camera?
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- Posts: 6
- Joined: 03 Dec 2006, 23:15
Then it sounds like the best thing would be to use a keyboard button + mouse movement for rotation, or CTRL+<arrow keys>. That would prevent complications from capturing all input.Kloot wrote:Spring is an SDL application, so capturing the mouse (with SDL_WM_GrabInput()) also means that pretty much all keyboard input gets captured, including (for instance) ALT+TAB, which might not be desirable for a lot of people. (Though handling that particular special case wouldn't require much extra code TBH.)Series8217 wrote: We still can't rotate the TW camera when playing in a window. This makes the TW style camera completely useless in windowed mode... how about capturing the mouse or making CTRL+mouse movement rotate the camera?