Arm solar remodel
Moderators: MR.D, Moderators
I vote to darken that blue, brown the bottom edges of the baseplate/rotators where they meet the ground, make the specular highlightiing a little less, make the top of the center cone teamcolor, and get rid of the copyrighted Arm symbol... then it's perfect.
Very nice work there, Mr. D, I really like that- it's fresh without being completely alien
@aGorm:
If they just do a reskin, it's never going to be Original Art. At some point, people need to cross that bridge. That is a far better model than Zenka's, in large part because it's not just slavishly re-making a model that wasn't particularly inspired in the first place
Very nice work there, Mr. D, I really like that- it's fresh without being completely alien

@aGorm:
If they just do a reskin, it's never going to be Original Art. At some point, people need to cross that bridge. That is a far better model than Zenka's, in large part because it's not just slavishly re-making a model that wasn't particularly inspired in the first place

Well, I intent to step away from OTA content. (both the silencer and flea were compleatly remade). but I will always hang to the designes from OTA. that is becouse you will most likly be needed to recreate the entire set before using it.
I think, trickly speaking that my solar is OTA content free, unless we cannot use the disignes either.
I'm happy with whatever model is used. as long as it's a new one
I'll be more then happy to convert MR.D's model to s3o.
I think, trickly speaking that my solar is OTA content free, unless we cannot use the disignes either.
I'm happy with whatever model is used. as long as it's a new one

I'll be more then happy to convert MR.D's model to s3o.
I think maybe this sepends what mod its for... I mean, it would be nice to have a mod whitch keeps the OTA look (I hope XTA does...) then that can just be removed from the original download and you can get it seperatly. Then it can fall under the if you own teh original clause. Beside you'd have to change EVERY aspect to stop them saying its TA to be fair.
aGorm
aGorm
So true. the most reason behind remodeling is to make it look better, yet fitting it in a mod.aGorm wrote:I think maybe this sepends what mod its for... I mean, it would be nice to have a mod whitch keeps the OTA look (I hope XTA does...) then that can just be removed from the original download and you can get it seperatly. Then it can fall under the if you own teh original clause. Beside you'd have to change EVERY aspect to stop them saying its TA to be fair.
aGorm
How about this?
I got the PolyCount down to 158.
*Contents of Zipfile*
1 .bmp origional UVmap textured
1 texture map with teamalpha (.dds DXT3-Explicit Alpha)
1 reflect map (.dds DXT3-Explicit Alpha)
1 3DS-max5 origional Model file
1 .3ds exported Universal format model
http://mrd.str8-6.com/files/Arm_solar_fixed_MRD.zip
I really need to get max-7 so I can do a clean export to .S3O.
Its really bothering me that each time I export, the origin/pivot of each object gets reset, and no Hiarchy is saved, so all sorts of fiddling with the parts has to be done in upspring to get anything working.
If you guys can wait, I'll try to get ahold of my friend to do a clean export to .S3O to avoid all these problems. Its just a matter or waiting for him to show up.
Or if anyone knows of an existing Plug-in for 3DStudio-Max-5 to export to .S3O.


I got the PolyCount down to 158.
*Contents of Zipfile*
1 .bmp origional UVmap textured
1 texture map with teamalpha (.dds DXT3-Explicit Alpha)
1 reflect map (.dds DXT3-Explicit Alpha)
1 3DS-max5 origional Model file
1 .3ds exported Universal format model
http://mrd.str8-6.com/files/Arm_solar_fixed_MRD.zip
I really need to get max-7 so I can do a clean export to .S3O.
Its really bothering me that each time I export, the origin/pivot of each object gets reset, and no Hiarchy is saved, so all sorts of fiddling with the parts has to be done in upspring to get anything working.
If you guys can wait, I'll try to get ahold of my friend to do a clean export to .S3O to avoid all these problems. Its just a matter or waiting for him to show up.

Or if anyone knows of an existing Plug-in for 3DStudio-Max-5 to export to .S3O.


Have to disagree slightly here... sure a mod could be made with differnt models, but you cant go changing the look of say XTA or AA, becasue they wont be total annialaion if you change the look. There seperate from the engin so there no longer a worry about People coming down on the engin anymore, just teh mod's, hence thoise mods dont need to be GPL. I mean honestly teh solar is Iconic, changing justt hat would pretty much stop TA being TA.
Good for a mod, but not XTA ect...
(PS the model is cool however)
aGorm
Good for a mod, but not XTA ect...
(PS the model is cool however)
aGorm
TBH guys, I really like the texture of my 1st try, moreso than this new one I did.
Is the ARM logo really a huge issue?
I know it represents TA content, but the model, and texture are completely new content, and other than the logo it doesn't contain any TA property.
Unless you try to sell this as a product, what harm is there?
And how badly does ATARI want to push the issue?
Is the ARM logo really a huge issue?
I know it represents TA content, but the model, and texture are completely new content, and other than the logo it doesn't contain any TA property.
Unless you try to sell this as a product, what harm is there?
And how badly does ATARI want to push the issue?
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
The people that think ity should look liek teh original are teh ones that actully go around building them in game. Call me old fashiond, but when I play a game of 'TA' Spring I expect to find TA solar collectors.
If I was playing 'remodeld TA' Spring, then fine, but I think that should be left to another mod, having a remodeled solar in XTA would just be.... wrong.
Again... the models not what Im against, just putting it in TA.
Imagin if someone went, hay thay WW2 tanks a bit low pollie, ill remodel it! And then someone said yes, and while were here lets make it hover, and give it a small plasma accelerator... It would so ruin teh WW2 mod...
aGorm
If I was playing 'remodeld TA' Spring, then fine, but I think that should be left to another mod, having a remodeled solar in XTA would just be.... wrong.
Again... the models not what Im against, just putting it in TA.
Imagin if someone went, hay thay WW2 tanks a bit low pollie, ill remodel it! And then someone said yes, and while were here lets make it hover, and give it a small plasma accelerator... It would so ruin teh WW2 mod...
aGorm
I think the point is just that the two goals:
1) Recognisable as a TA model, and "fit" into OTA-esque mods
2) Free of Atari IP
are not reconcilable or achievable in the same model. You need to pick which one you are aiming for. If it's 1, then keep the arm logo, and remodel the solar like the ones we're seen here (good, btw). If it's 2, you need to come up with a new design yourself, and make it from scratch. And I don't think Mr. D's counts, it's too close to TA.
And honestly, you guys are still dependent on TA game design, unit names, ect. You'll never get XTA or AA to be GPL without fundamentally altering it, so stop worrying about it and just use one of the remodells you have in this thread.
1) Recognisable as a TA model, and "fit" into OTA-esque mods
2) Free of Atari IP
are not reconcilable or achievable in the same model. You need to pick which one you are aiming for. If it's 1, then keep the arm logo, and remodel the solar like the ones we're seen here (good, btw). If it's 2, you need to come up with a new design yourself, and make it from scratch. And I don't think Mr. D's counts, it's too close to TA.
And honestly, you guys are still dependent on TA game design, unit names, ect. You'll never get XTA or AA to be GPL without fundamentally altering it, so stop worrying about it and just use one of the remodells you have in this thread.