Arm solar remodel

Arm solar remodel

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Zenka
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Arm solar remodel

Post by Zenka »

It's not that the current salar's model is bad. It's the texture that annoyes me. It's becouse there is a square texture used for a non square serface, thus deforming it.
Image
(ps: I've fixed the healthbar misplacement)
On the left my new. I also have a model where the cells are really modeled, but that added a rough 3000 triangels. Far to hight for a unit as globally used as the solar.

Anyway, tell me that you think.
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Wolf-In-Exile
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Post by Wolf-In-Exile »

Darken the solar panels, they're too bright blue. :-)
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rattle
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Post by rattle »

And replace those metal textures... is it just me or do they look distorted? could be the reflection though.
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VonGratz
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Post by VonGratz »

Wolf-In-Exile wrote:Darken the solar panels, they're too bright blue. :-)
That means darker = more light absortion (= more energy production).Black or very dark green were the ideal colors.
VonGratz :wink:
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MR.D
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Post by MR.D »

Alot of these Mis-alligned textures annoy the hell out of me too, I'm glad sombody is taking the time to redo some of these.

Only problem is that there is no effieicnt way to make all these textures while saving space.

Everything that is modeled in TA uses a tileset, so you can't put those tiled textures on most surfaces without distortions.

Although it might be a good idea to use the TA color Palette, so you get a more authentic set when you redo those textures. It will make things easier, then later after the texture is done bump the color depth back up to normal.
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rattle
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Post by rattle »

Hmm isn't the remodel supposed to make it free of IP? :?
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Zenka
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Post by Zenka »

rattle wrote:Hmm isn't the remodel supposed to make it free of IP? :?
Indeed, I make my own textures to releave us from OTA content.
Caydr had once the idea to make our own set ov textures, as a sort of tile set.
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rattle
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Post by rattle »

I'm only mentioning it because I think it has to look different as well then... got nothing against the model nor the skin (besides the distortment and solar panels).
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Icebird
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Post by Icebird »

does it use uvmapping ?

I think the cells look strange, they're like .. legos
I think a texture of that kind would look cool
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Neddie
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Post by Neddie »

If you wish I will start a Solar Panel texture contest.
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aGorm
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Post by aGorm »

Of course if he just release it, people could fiddle with teh etxture and post here and we can chose what is teh best texture fo it. (Im asssuming this is a s3o with UV mapping right? Hence the lack of distortion?)

It looks good! Just a few texture things that maybe need touching.

aGorm
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SwiftSpear
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Post by SwiftSpear »

neddiedrow wrote:If you wish I will start a Solar Panel texture contest.
ya, lets to a solar panel type energy structure contest. This time require a texture as well as just a model. If our modelers aren't UV mapping and texturing at all yet they really should be learning.

[edit] or even a generic energy production unit structure contest...
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Zenka
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Post by Zenka »

Indeed it's a s3o unit with UV-map.
Feel free to knock yourself out!

http://lassie.student.utwente.nl/vliet/ ... 0v0.1B.rar
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aGorm
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Post by aGorm »

.... goes in to texture mode...

aGorm
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aGorm
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Post by aGorm »

Image

Well I had a go... here are the textures.

http://www.onebob.co.uk/darren/springma ... extures.7z

The 2nd texture isn't perfect as I dont realy understand how it works... I just butchered the original!

(PS, if someone can try them in game (I don't know how to fudge them into it temporaralie... :? ) and take a screen shot of them closed and open that would be cool)

aGorm
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Zenka
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Post by Zenka »

Image
looks OK! I've adjusted the 2nd texture to fit yours. It might be a little to reflecting though.
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rattle
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Post by rattle »

The team color... :?

Try using a gray of 144 on it (or 112, depends on PS/GIMP settings), I had good experience with that before... not too washed out and was slightly stronger.
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MR.D
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Post by MR.D »

What about something like this.
I put this together tonight, I had some time to fiddle around.
This is maybe the step farther that you want to take, to keep away from any Cavedog IP.

Its similar in style to the ARM solar, so its recognisable, but its completely different at the same time.

196 poly.

*Model + textures*
http://mrd.str8-6.com/files/Arm_solar_MrD.zip

*Contents of zip*

solar3.max (3ds-max5 model)
armsolar.3DS (universal .3ds format model)
solar_uv.bmp (UV texture map, made by me)
1.jpg (render)
2.jpg (render)


*Short Animation movie*
http://mrd.str8-6.com/files/Arm_Solar_anim.zip

Image
Image

Sorry for Hijacking your thread, just wanted to give you some ideas.
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LathanStanley
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Post by LathanStanley »

I like it D, the textures could use a small amout of tweaking... (namely the actual solar cells)

but yeah, one problem.

Where to put the team colors? (when they are open, you can't see any) :| maybe the top of it like the OTA one, maybe something else creative, I dunno..
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MR.D
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Post by MR.D »

Could always shade some of the solar cells with teamcolor :-)

Or just blank out the top row of panels on the inner cone with grey texture, put the teamcolor there too.

Its pretty open to changes.
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