Modeler/Texturer with mod idea needs help

Modeler/Texturer with mod idea needs help

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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smackware
Posts: 6
Joined: 25 Feb 2006, 10:21

Modeler/Texturer with mod idea needs help

Post by smackware »

Hola!
I have this mod idea.
I want to create a GPLed total conversion for the spring engine with 4 completly different races.

But I can't do it myself. Actually, I tried really hard, but still have problems with scripting/animating for spring properly and with modeling and texturing its too much work anyways.

Concepts
each race has about 12-16 units (NOT including buildings)
different races = different build methods and different production lines

So far I have a concept for 3/4 of the races.
Race 1: Spiders/mechs
Tech tree:
Hive (armored building)
can only build Drones ( small worker spider)
For this race, drones are everything. They are mobile metal extractors, they evolve to any level 1 ground unit or to a flying worker
flying worker can evolve to level 1 aircraft bots
all units of this race are amphebious (no sea)




Race 2: Human like
one building builds around it the other buildings
Workers only build metal makers/gas power plants/fix other units/reclaim
1 soldier unit, which is not too strong, but can climb most slopes and is undetected by radar
a few tanks, focusing on long range artillary and troop-transporting

Race 3:
similar to ARM or core, 1 commander.
but there are no vehicles. just kbots, air and some sea. and with less units


All units will be big, clear, unique and unmistakable with any other
Each unit will have one or more unique functions per race.

This mod will be a bit more tactical and fast paced than regular ta

A render of a tank unit for the mech/spider race (turretless for now)
http: //smackware.held.org.il/render.jpg


Anyone willing to join?
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Sounds like a very interesting mod...I would help with modelling, but I've got a lot on my hands lately. Just going to point out one thing - mobile metal extractors aren't currently possible.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Evolving isn't possible. Your plan there doesn't reveal a lot of gameplay either. Why do you even need 4 factions if you have planned only three so far?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The common mistake of planning your techtree before you even have a design and not even devising a race and its culture and style before planning it.

Totall disarray, this idea is doomed before it even began due to poor planning.
smackware
Posts: 6
Joined: 25 Feb 2006, 10:21

Post by smackware »

About evolving - it is possible to create a unit which will automatically reclaim its creator as far as I know.

I want 4 races because I like the verity it provides for gameplay. Maybe its not the best of choices, but never the less, its what I want.

Needless to say the mod will start with a single race, as it will provide a playable mod faster.

In anycase, I wouldn't say it was a doomed idea. Here I am posting for help, and anyone who wishes can contribute an idea. I just placed a not-so-firm base.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

smackware wrote:About evolving - it is possible to create a unit which will automatically reclaim its creator as far as I know.
No.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

It can kill it's creator through scripting by detonating a weapon only damaging the creator unit type.

I'd say forget about that though...

Also I would go with ONE or TWO races for the beginning and once you've finished and balanced those, create another (and so forth).
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I get this strong feeling of EE here
smackware
Posts: 6
Joined: 25 Feb 2006, 10:21

Post by smackware »

Well, like I said - I'm starting with one race.

Whats EE?
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

The MOD I have created.. which really only resembles your first race discription.. that is a moot point..

AS, the local new mod team discourager, Im going to have to tell you that about almost all of what youve said for that first race (the drone one) is not possible in spring.

You cannot have units evolving (there is not even a useful hacky way to do this) this has already been stated but again for good measure Ill say it.

You cannot have mobile metal extractors, this is not possible.

When you suggest that the whole race is amphibious do you mean they go over or under the water, because if its over they will have to be hovercraft meaning they will look stupid going up and down hills unless they only have 2 legs, if its under the water this means they will all have to be armed with torpedo weapons unless they are to be completely defencesless underwater..


Personally If I were open to joining a new mod project (which im not sorry) Id like to see MORE images/artwork to show what you have in mind as it seems at the moment you only have a concept and I have not seen any evidence of your texturing/modeling ability.. that is not going to make me want to assist you as it seems like a mod making request by an unskilled person.. please show off some more stuff..

Also you might want to learn to do other aspects of spring modding because your probably not going to get additional crew members right away and will have to make some progress by yourself, having something in game and working will be a lot more likely to get people to assist you..
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I saw you made a couple spelling errors in your post. Even the slightest typos in any of the hundreds FBI/TDF your mod will contain will result in bugs. Humans have extremely powerful error correction algorithm, using advanced context sensitive fuzzy logic, but Spring parser doesn't forgive anything!
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Emmanuel's stuff was (barely) working though! 8)
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@Smackware:

I don't want to discourage you at all, but Fang is right- images sell a concept a lot better than words. You're a modeler/skinner... show us some models, drawings, or other visual materials. Make us see your crazy vision...
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I support your zeal, and if I had anything to offer, I would offer some help.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

These people are inherently hostile to mere concepts and ideas. If you showed up and made this thread with several nicely made models, lots of pics, etc, everyone would love you.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

SpikedHelmet wrote:These people are inherently hostile to mere concepts and ideas.
Yes, this forum is fairly hostile to vaporware for an open source endeavor... I like to think of this as a "feature, not bug" however.

Seriously though, everybody is right, show up with 3-4 of your units and a factory modelled and skinned, and ask for help getting them to work in Spring. I'm sure someone would love to help in that case.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Or you could bring your talents to another team to learn the ins and outs of Spring modding first. 8)
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Don't forget to put spike a muzzle on :P
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

I have it at the ready. Stainless steel, shiny. :shock:
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

He's corrosive. You'd need to switch to a plastic.

Yeah, I can joke around too.
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