Modeler/Texturer with mod idea needs help
Moderator: Moderators
Modeler/Texturer with mod idea needs help
Hola!
I have this mod idea.
I want to create a GPLed total conversion for the spring engine with 4 completly different races.
But I can't do it myself. Actually, I tried really hard, but still have problems with scripting/animating for spring properly and with modeling and texturing its too much work anyways.
Concepts
each race has about 12-16 units (NOT including buildings)
different races = different build methods and different production lines
So far I have a concept for 3/4 of the races.
Race 1: Spiders/mechs
Tech tree:
Hive (armored building)
can only build Drones ( small worker spider)
For this race, drones are everything. They are mobile metal extractors, they evolve to any level 1 ground unit or to a flying worker
flying worker can evolve to level 1 aircraft bots
all units of this race are amphebious (no sea)
Race 2: Human like
one building builds around it the other buildings
Workers only build metal makers/gas power plants/fix other units/reclaim
1 soldier unit, which is not too strong, but can climb most slopes and is undetected by radar
a few tanks, focusing on long range artillary and troop-transporting
Race 3:
similar to ARM or core, 1 commander.
but there are no vehicles. just kbots, air and some sea. and with less units
All units will be big, clear, unique and unmistakable with any other
Each unit will have one or more unique functions per race.
This mod will be a bit more tactical and fast paced than regular ta
A render of a tank unit for the mech/spider race (turretless for now)
http: //smackware.held.org.il/render.jpg
Anyone willing to join?
I have this mod idea.
I want to create a GPLed total conversion for the spring engine with 4 completly different races.
But I can't do it myself. Actually, I tried really hard, but still have problems with scripting/animating for spring properly and with modeling and texturing its too much work anyways.
Concepts
each race has about 12-16 units (NOT including buildings)
different races = different build methods and different production lines
So far I have a concept for 3/4 of the races.
Race 1: Spiders/mechs
Tech tree:
Hive (armored building)
can only build Drones ( small worker spider)
For this race, drones are everything. They are mobile metal extractors, they evolve to any level 1 ground unit or to a flying worker
flying worker can evolve to level 1 aircraft bots
all units of this race are amphebious (no sea)
Race 2: Human like
one building builds around it the other buildings
Workers only build metal makers/gas power plants/fix other units/reclaim
1 soldier unit, which is not too strong, but can climb most slopes and is undetected by radar
a few tanks, focusing on long range artillary and troop-transporting
Race 3:
similar to ARM or core, 1 commander.
but there are no vehicles. just kbots, air and some sea. and with less units
All units will be big, clear, unique and unmistakable with any other
Each unit will have one or more unique functions per race.
This mod will be a bit more tactical and fast paced than regular ta
A render of a tank unit for the mech/spider race (turretless for now)
http: //smackware.held.org.il/render.jpg
Anyone willing to join?
About evolving - it is possible to create a unit which will automatically reclaim its creator as far as I know.
I want 4 races because I like the verity it provides for gameplay. Maybe its not the best of choices, but never the less, its what I want.
Needless to say the mod will start with a single race, as it will provide a playable mod faster.
In anycase, I wouldn't say it was a doomed idea. Here I am posting for help, and anyone who wishes can contribute an idea. I just placed a not-so-firm base.
I want 4 races because I like the verity it provides for gameplay. Maybe its not the best of choices, but never the less, its what I want.
Needless to say the mod will start with a single race, as it will provide a playable mod faster.
In anycase, I wouldn't say it was a doomed idea. Here I am posting for help, and anyone who wishes can contribute an idea. I just placed a not-so-firm base.
The MOD I have created.. which really only resembles your first race discription.. that is a moot point..
AS, the local new mod team discourager, Im going to have to tell you that about almost all of what youve said for that first race (the drone one) is not possible in spring.
You cannot have units evolving (there is not even a useful hacky way to do this) this has already been stated but again for good measure Ill say it.
You cannot have mobile metal extractors, this is not possible.
When you suggest that the whole race is amphibious do you mean they go over or under the water, because if its over they will have to be hovercraft meaning they will look stupid going up and down hills unless they only have 2 legs, if its under the water this means they will all have to be armed with torpedo weapons unless they are to be completely defencesless underwater..
Personally If I were open to joining a new mod project (which im not sorry) Id like to see MORE images/artwork to show what you have in mind as it seems at the moment you only have a concept and I have not seen any evidence of your texturing/modeling ability.. that is not going to make me want to assist you as it seems like a mod making request by an unskilled person.. please show off some more stuff..
Also you might want to learn to do other aspects of spring modding because your probably not going to get additional crew members right away and will have to make some progress by yourself, having something in game and working will be a lot more likely to get people to assist you..
AS, the local new mod team discourager, Im going to have to tell you that about almost all of what youve said for that first race (the drone one) is not possible in spring.
You cannot have units evolving (there is not even a useful hacky way to do this) this has already been stated but again for good measure Ill say it.
You cannot have mobile metal extractors, this is not possible.
When you suggest that the whole race is amphibious do you mean they go over or under the water, because if its over they will have to be hovercraft meaning they will look stupid going up and down hills unless they only have 2 legs, if its under the water this means they will all have to be armed with torpedo weapons unless they are to be completely defencesless underwater..
Personally If I were open to joining a new mod project (which im not sorry) Id like to see MORE images/artwork to show what you have in mind as it seems at the moment you only have a concept and I have not seen any evidence of your texturing/modeling ability.. that is not going to make me want to assist you as it seems like a mod making request by an unskilled person.. please show off some more stuff..
Also you might want to learn to do other aspects of spring modding because your probably not going to get additional crew members right away and will have to make some progress by yourself, having something in game and working will be a lot more likely to get people to assist you..
I saw you made a couple spelling errors in your post. Even the slightest typos in any of the hundreds FBI/TDF your mod will contain will result in bugs. Humans have extremely powerful error correction algorithm, using advanced context sensitive fuzzy logic, but Spring parser doesn't forgive anything!
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Yes, this forum is fairly hostile to vaporware for an open source endeavor... I like to think of this as a "feature, not bug" however.SpikedHelmet wrote:These people are inherently hostile to mere concepts and ideas.
Seriously though, everybody is right, show up with 3-4 of your units and a factory modelled and skinned, and ask for help getting them to work in Spring. I'm sure someone would love to help in that case.
Or you could bring your talents to another team to learn the ins and outs of Spring modding first. 
