Comm Bombing - Lame, but too lame? - Page 2

Comm Bombing - Lame, but too lame?

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Moderator: Moderators

Do you use the age-old Comm Bomb?

Too lame to ever use
2
3%
Lame, but use in losing situations
9
16%
Lame, but not too lame to use
11
19%
Not lame
36
62%
 
Total votes: 58

User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

1v0ry_k1ng wrote:His finest work yet.
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Hellspawn wrote:If you don't like comm bombing, play comm end?
The problem in Spring is that "Comm dead = Game continues" became the standard way of playing.

For example, in a 2v2, when one of the team mates dies, you no longer have much hope of winning just dragging on the game until final defeat, while if it was "Game ends", you could still hope much more.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Make mod variants with smaller commander explosions ;)
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I've been playing more Ends games of late... autohosts brought it back.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

ends licks imo. I like to use my comm as an assault unit. every game without fail on the supcom map my com makes an exciting beach landing and gets some use out of his d-gun, builds some defences and a bot lab before speeding away. comms need to be horrible to lose yes (they are) but not game stopping. that bring the whole "20 mins in cloak and hide my com" thing. the com should be a weapon!
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

OR, if you DONT like comm bombing, an DO like playing continues games.. play....

EXPAND AND EXTERMINATE
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

please don't feed the modders -moderation
User avatar
mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

Don't start a mod war, EE is a nice mod, you just can't play it :P theres nothing wrong with that.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Please, don't argue about it, alright?
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

mormons would not liek this.
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Well, not letting personal opinions (whatever they may be) shine through, I can say one thing - EE comms are NOT high-explosive liabilities with über D-guns. They're just bigger, badder construction units with a normal explosion.

Let's just leave it at that.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Commander ends just doesn't work. Some idiot will walk into llts and lose the game for his allies then go on about how commander ends sucks, and he obviously doesn't.
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

If you think commbombing is lame, take about three days and commbomb yourself in almost every game - commbomb to win. Smurf if you have to. Then you'll see how to stop it and anticipate it more effectively.

And no, commbombing is not a lame tactic. It's lame if you can't defend it.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

ZellSF wrote:Commander ends just doesn't work. Some idiot will walk into llts and lose the game for his allies then go on about how commander ends sucks, and he obviously doesn't.
Don't play with noobs. Problem solved.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

ZellSF wrote:Commander ends just doesn't work. Some idiot will walk into llts and lose the game for his allies then go on about how commander ends sucks, and he obviously doesn't.
Just make sure everyone knows it's comm ends at the start. Say things like "HEY ENEMY, I AM GOING TO EXPLODE YOUR COMM SO YOUR WHOLE BASE EXPLODES BECAUSE COMM ENDS IS ON!"
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

<randomnoob> w/e
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

SwiftSpear wrote:
ZellSF wrote:Commander ends just doesn't work. Some idiot will walk into llts and lose the game for his allies then go on about how commander ends sucks, and he obviously doesn't.
Just make sure everyone knows it's comm ends at the start. Say things like "HEY ENEMY, I AM GOING TO EXPLODE YOUR COMM SO YOUR WHOLE BASE EXPLODES BECAUSE COMM ENDS IS ON!"
It's their responsibility to check the rules though, I'm not going to help the enemy team.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

You can use the "/gameinfo" command in game to determine
if it is CommEnds or not. I can also setup a big flashing
"Commander Ends Game!" message that is displayed before the
game is started. If that's not enough, I could also add a message
to the console every 5 minutes ;-)
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

trepan wrote:You can use the "/gameinfo" command in game to determine
if it is CommEnds or not. I can also setup a big flashing
"Commander Ends Game!" message that is displayed before the
game is started. If that's not enough, I could also add a message
to the console every 5 minutes ;-)
The flashing message thing sounds good.
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