Comm Bombing - Lame, but too lame?
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Comm Bombing - Lame, but too lame?
I recently had a 3v3 on small supreme, for absolute anni. I found myself on the opposite team of ninjak - a situation that had always ended in my team losing, until tonight.
Ninjak sent in a huge wave of phoenix bombers and hawks pretty early on (15 minutes in or so) which did considerable damage, but was ultimately defeated with me and my allies' advanced AA kbots. Since so many hawks died, I figured they were probably weak on AA at their base, so I picked up my comm and flew him over to ninjak with a small escort of 5 freedom fighters. I was correct - I actually had time to ctrl-D the transport over his base.
He wasn't pleased. I wouldn't be either, of course, but is this really against some unwritten code of ethics? Comm bombing has been around since the very first version of TA, and while it may be just as lame then as it is now, it has never been removed from the original game nor from Spring. For a player as good as ninjak to complain about it makes me wonder, though. It seems like at the competitive level, everyone would want to comm-bomb every game at some point, as soon as the comm becomes a liability instead of a useful unit to have inside of your base.
Seems easy enough to nerf, as it is very powerful. Just make air transports fly at 1/4 speed while carrying a commander, and it would be much less viable of a tactic. Even as is, it seems like it can be countered after the very earliest stages of the game with scattered AA. The comm is still going to blow up shit, but at least it will just be defenders or pack0s. Just last night I played a game last night in which my team used all 3 comms as bombs, but we still lost, as they didn't ever reach a critical part of the enemy base.
So what's the verdict?
Ninjak sent in a huge wave of phoenix bombers and hawks pretty early on (15 minutes in or so) which did considerable damage, but was ultimately defeated with me and my allies' advanced AA kbots. Since so many hawks died, I figured they were probably weak on AA at their base, so I picked up my comm and flew him over to ninjak with a small escort of 5 freedom fighters. I was correct - I actually had time to ctrl-D the transport over his base.
He wasn't pleased. I wouldn't be either, of course, but is this really against some unwritten code of ethics? Comm bombing has been around since the very first version of TA, and while it may be just as lame then as it is now, it has never been removed from the original game nor from Spring. For a player as good as ninjak to complain about it makes me wonder, though. It seems like at the competitive level, everyone would want to comm-bomb every game at some point, as soon as the comm becomes a liability instead of a useful unit to have inside of your base.
Seems easy enough to nerf, as it is very powerful. Just make air transports fly at 1/4 speed while carrying a commander, and it would be much less viable of a tactic. Even as is, it seems like it can be countered after the very earliest stages of the game with scattered AA. The comm is still going to blow up shit, but at least it will just be defenders or pack0s. Just last night I played a game last night in which my team used all 3 comms as bombs, but we still lost, as they didn't ever reach a critical part of the enemy base.
So what's the verdict?
Yeah com bombing is fair game and if you don't want it, play com continues, but on the other hand com bombing won't win you any respect. Nobody will be like "wow, you're so good at spring." if you because of a lucky combomb.
There are sometimes when I'm sure I could comnap but I decided not to because I'd rather let the game play out in a more interesting way.
There are sometimes when I'm sure I could comnap but I decided not to because I'd rather let the game play out in a more interesting way.
The majority of competitive level games are usually comm ends, for definate 1v1s anyway.It seems like at the competitive level, everyone would want to comm-bomb every game at some point, as soon as the comm becomes a liability instead of a useful unit to have inside of your base.
Comm bombing is a viable option that in certain circumstances is worthwhile. Its particularly effective in team games where the commander is relied upon heavily in the first 10 or so minutes (altored comes straight to mind) but at the same time, it is risky and unless you're sure you can hold the ground if you comm rush someone then it can go horribly, horribly wrong.
Comm bombing after early game can work in certain circumstances also, if you can inflict a lot of damage and theres a high likelyhood of success it can be worthwhile, but normally involves bombing a front line in order to push through to enemy base, or indeed the base itself, in which case keep in mind you are effectively giving your enemy 2.5k metal at his feet, so making sure the bomb pays itself off is important.
To be honest, comm bombing doesnt usually work too well, and can be very easily countered (unless its a simple comm chase where your comm simply cant run away fast enough before enemy comm blows and takes your own one out) and its usually not used as a turning point in games, moreso just to quicken the process of winning.
The most recent comm bomb I used was on a game of altored where me and my ally had expanded down to the entrance to their base, where the enemy comm set up a barrage of static defences. We scouted him then my ally asked me to comm bomb the front with one of my atlas's and his comm to clear the path. I did so and we pushed through quicker and with less unit loss than if we hadn't comm bombed, then went on to win the game. That was a situation where it just makes winning faster, as is generally the case. (if someone can afford to lose their comm on purpose they are probably pretty confident that they wont need him anymore - implying comfortable position in the game)
It can be painful to have your base comm bombed but learn to deal with it. It wont be removed simply because it annoys people.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
the commander is the msot powerful unit in the game. he can acheive far more if not used as a bomb. If someone chooses to use him as bomb thats their choice. one early missle tower means that any flying coms get blatted and moving your com away from their com when he approaches on foot means they have no com and you do, ie, times to spam hordes of short range powerful units and run into their base.
there is nothing lame about a feature built into the game by intention. he is worth an estimated 30,000M and can beat a krog 1v1. if you choose to waste him destroying a kbot lab and a few solars, or an early 1500M plasma tower then its your loss.
btw, I think playing on com ends = totally suck.
there is nothing lame about a feature built into the game by intention. he is worth an estimated 30,000M and can beat a krog 1v1. if you choose to waste him destroying a kbot lab and a few solars, or an early 1500M plasma tower then its your loss.
btw, I think playing on com ends = totally suck.
Or in AA where oo a few k-bots building a mex, arrrgghhh big wall of llt's, I know I'll move out fo their los, omgz there still iring, bang, all over in 3 seconds flat.
Or more AA'ness, oo a con kbot building a mex, la al ala al al a, AARGGHHH, lvl 1 scouter's! Oh Noooos! BANG, all over in 5 seconds.
Or if your really silly
Allies: The enemy left a mex uncapped, me sendorz my com to cap it

Or more AA'ness, oo a con kbot building a mex, la al ala al al a, AARGGHHH, lvl 1 scouter's! Oh Noooos! BANG, all over in 5 seconds.
Or if your really silly
Allies: The enemy left a mex uncapped, me sendorz my com to cap it

90% of the time i try to host with com ends i get people whining.NOiZE wrote:+1Hellspawn wrote:If you don't like comm bombing, play comm end?
While i do prefer it, it does change the game dynamic somewhat (somebody say "brawlers"?)
I dont particularly mind somebody deliberately throwing their com at you in a transport, but i do hate people who com dgun. Playing com ends wouldnt change this, as whoever fires first "wins"
to clarify, i'm not talking about picking up the enemy's comm with an atlas (that's commnapping), i'm talking about picking your own up with an atlas and flying it to the enemy. also, doing it within like the first 5 minutes is basically ruining a game, as if you do it correctly, the enemy will have no construction units or factories, whereas you will have an aircraft plant.
I just got comm bombed on 2v2v2v2 Metalheck:) 2 consecutive comm bombs took out 4 players, machio responds "it was strategy" - fair enough, but quite possibly just lost him the game to daywalker:)
12 gremlins cloaked next to daywalkers comm. Boom, demolition is no longer with us...Too bad, I think it might have worked:p
12 gremlins cloaked next to daywalkers comm. Boom, demolition is no longer with us...Too bad, I think it might have worked:p
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56

