Final Frontier XE - Page 2

Final Frontier XE

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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bwansy
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Post by bwansy »

Star Trek?
It may be cool, but I don't think it is a good idea for RTS. A good mod should have a large variety of units and weapons. But in Star Trek, as far as I know (I am not really familiar with it, but from forums I have learnt a lot about it), there are only ships of more or less the same size, firepower and strength, and there are only two kinds of weapons: phasers and proton torpedoes. That would make the game dull and boring.

Unlike Star Wars. I really want to see Star Wars: War In Space for Spring, with X-wings, Executors and every bomber, corvette, cruiser and star-destroyer in between. And the Death Star :twisted: .
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Zoombie
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Post by Zoombie »

Babylon 5! How many times do I have to say it...Babylon 5!!!!
pintle
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Post by pintle »

Zoombie wrote:Babylon 5! How many times do I have to say it...Babylon 5!!!!
psuedo obscure sci-fi series mods ftw!
Someone make a farscape mod
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Zoombie
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Post by Zoombie »

Does Farscape have enough of a 'space' in its fiction to have a real mod for it? I don't know cuase I haven't seen much of it. Babylon 5 has a lot of battles and lots of space ships that can be used as units in a mod, unlike Star Trek, where you have...phasers and photons and thats it.
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rattle
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Post by rattle »

Bab5 is so much cooler than boring old ST... and no farscape is not really what you want to make an RTS out of.
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Zoombie
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Post by Zoombie »

Unfortunntly my abortive attempts at modling shows me that I am not the most suited to make something as awseom as Bab5 into a game...
pintle
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Post by pintle »

i was joking guys :)
bwansy
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Post by bwansy »

SpikedHelmet wrote:Yep, and this

Image
Strange. I tried it but I couldn't see anything like this. All I could see were the round-ended classic laser bolts.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Did you read the description?
bwansy
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Post by bwansy »

SpikedHelmet wrote:Did you read the description?
So that's the "graphical upgrades" you mentioned...
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Yes. Like I've said repeatedly, turns out its a lot of work to make those nice shiny graphical effects (because I'd then have to redo EVERY single weapon). Work I'm not willing to do. This was just supposed to be a short little experimento to double ranges and that's about it. As far as I'm concerned my work on this is finished.
Bishounen
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Joined: 22 Aug 2006, 22:50

Post by Bishounen »

Not sure if this is allowed in this thread or not, but after a forum search, this was the only FFXE devoted thread I could find.

One of the major problems with FF is the incredible accuracy of the ARM basic defense weapon (The light missle launcher that the command carrier can build.) and the incredible INaccuracy of the CORE light laser tower. (The CORE complement to the ARM light missle launcher) What this means is that someone playing CORE is at an incredible defensive disadvantage in the early game.

This makes easy it for an ARM player to keep rushing a CORE player with groups of 5-10 light units, preventing him from effectively moving on to level 2 and 3 units.

I have actually tested this against AAI (The most complete AI at this writing) and while I can easily defeat not one, but TWO AI enemys if I am ARM and they are CORE, (and I can actually have a challenge against 3 CORE AI enemys) if I am playing CORE I can't win against a single AI opponent if it is ARM.

This isn't due to an unfamiliarity with the unit set either, as I can defeat a single AI opponent in a CORE vs CORE fight as well, just not as handily.

There are other problems as well, such as the CORE units having a higher metal requirement for comparable units, and the overall issue of the Build Gantrys of all levels inexplicable tendancy to slowly degenerate and explode. (Who thought THAT would be a good idea? Ugh!)

However I think the issue of the accuracy imbalance between CORE and ARM weaponry needs to be addressed first.
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Strategia
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Post by Strategia »

bwansy wrote:Star Trek?
It may be cool, but I don't think it is a good idea for RTS. A good mod should have a large variety of units and weapons. But in Star Trek, as far as I know (I am not really familiar with it, but from forums I have learnt a lot about it), there are only ships of more or less the same size, firepower and strength, and there are only two kinds of weapons: phasers and proton torpedoes. That would make the game dull and boring.
Ahem.

http://www.voyager.cz/lode/images/ships.jpg
http://www.st-intelligence.com/ship_dat ... st_dom.php
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AF
AI Developer
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Post by AF »

You have phaser burst cannons too, quantum torpedoes, and tricobalt missiles, to name a few.

Please go play ST Armada 2.
bwansy
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Post by bwansy »

Strategia wrote:
bwansy wrote:Star Trek?
It may be cool, but I don't think it is a good idea for RTS. A good mod should have a large variety of units and weapons. But in Star Trek, as far as I know (I am not really familiar with it, but from forums I have learnt a lot about it), there are only ships of more or less the same size, firepower and strength, and there are only two kinds of weapons: phasers and proton torpedoes. That would make the game dull and boring.
Ahem.

http://www.voyager.cz/lode/images/ships.jpg
http://www.st-intelligence.com/ship_dat ... st_dom.php
Impressive. Which ones are fighters? Which ones are bombers? Gunships? Drones? Interceptors? Scouts? Corvettes? Fridates? Cruisers? Battleships? Dreadnaughts? Planetkillers?
I really don't know, as they are all called "ships".

EDIT: By the way, this is supposed to be FFEX thread.
AF: Thanks for telling me. But it would be better if there are more distinct weapons (though I don't know what they are). More explanation and information would be appreciated.
Last edited by bwansy on 28 Nov 2006, 23:37, edited 1 time in total.
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rattle
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Post by rattle »

But spiked started it, aren't we allowed steal it then? 8)

Bwansy: go play Starfleet Command 3 and install one of the packages made by fans which add tons of "ships", ships as in battleships (Galaxy class), destroyers (Voyager class), dreadnaughts (Sovereign class, just to name a few), etc. for all of the major and minor major races, i.e. races which you probably haven't heard of yet.

Anyway, let's keep this to FF discussion.
bwansy
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Joined: 02 May 2006, 05:21

Post by bwansy »

rattle wrote:Anyway, let's keep this to FF discussion.
It should be.

Back on track: is this mod still being developed now?
kineticdeath
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Joined: 27 Jun 2006, 11:28

Post by kineticdeath »

Bishounen, I have a strategy i use when playing core... Race to tech 2-3 as fast as you can. I build lvl 1 yard, a single constructer, then lvl 2 yard and then use com to help build 2 or 3 adv conships which then build 2 adv yards and a gattling gun, all thw while i have tech 1 con building those medium energy guys, NOT the scythe thing. Also, using aai, have you edited your cfg file for aai. cause at first mine was playing really limited. But now its strong, but still on the timid side. Takes 1 or 2 light hits to provoke it to sending its fleet out.

Heres some yummy visuals from a recent game i played as core vs single arm

little ODS bout to become a little more roadkill
Image(117kb pic)

Omg they hit me, 3 waves of massive numbers, first one wore down my anti fighters and they stomped me with like 100 of em in wave 2.
Image(121kb pic)

All the while the 15 mins leading up to thier attack, and during its run which ultimatly cost me a ton of econ and my com -cries- ... Revengeeeee
Image(124kb pic)

Yeah.. uh huh, you like that thunderlance.. ohh hell yeah plenty more where -that- came from
Image(89kb pic)
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

rattle wrote:But spiked started it, aren't we allowed steal it then? 8)
Yep. Especially as he stated his work on it was finished.
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rattle
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Post by rattle »

I was being sarcastic anyway... I NO CRIMINAL!
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