Balanced Annihilation v4.7 !! - Page 4

Balanced Annihilation v4.7 !!

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Day
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Post by Day »

200?
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rattle
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Post by rattle »

Dunno I made that number up but there's a lot of useless stuff in AA.
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Day
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Post by Day »

that doesnt really help me
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rattle
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Post by rattle »

Never mind I generally dilsike AA so eh go on with your thing :P
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Foxomaniac
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Post by Foxomaniac »

Allow spybots to reclaim stuff again - I loved punching a hole in a fortified fortress to get a load of units through the backdoor.
DemO
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Post by DemO »

Hmm, a lot of buffs with hardly any nerfs, is this to try and make kbots more viable and air more effective against the standard guy that goes cars?
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Day
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Post by Day »

t1 air more effective in general
DemO
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Post by DemO »

Fair enough, but l1 bombers are serious win already.... I dont think they need a buff IMO. Increased turn rate will let them bomb far more, have you tested it?
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Day
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Post by Day »

yes i tested it and the turnrate doesnt really make as much of difference as i had hoped, reverting their health though

EDIT: for all you dragonsteeth whiners its the same as before caydr changed them so heavy units crush them!
Hellspawn
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Post by Hellspawn »

Hmmm... I dont like solar costing no E and increased lvl 1 artilary range. But yeah I haven't tried yet, no time.

Quick question, are hlts still useful?
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jackalope
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Post by jackalope »

rattle wrote:Never mind I generally dilsike AA so eh go on with your thing :P
then why butt into this thread in the first place? lol.
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rattle
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Post by rattle »

To increase the post count of course. I do like AA replays though, I just suck at playing it (or anything else) and don't have as much fun as you guys apparently.
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Neddie
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Post by Neddie »

rattle wrote:Yeah you forgot to remove about 200 useless units...
On a side note, rattle, I've only ever found twelve useless units in AA... and those were probably only useless as I never experimented enough with them.
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Forboding Angel
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Post by Forboding Angel »

ya know, on a side note.

Daywalker is arguably one of the best ta/aa/whatever players in spring atm.

Add to that the fact that he actually has a brain.

Give him a shot. I do however find it mildly funny about the AA players tearing each other apart over this.

BTW day, if you truly want to balance TA. I would suggest starting from the VERY bottom up. As in what unit you want to accomplish what purpose and how. Start with kbots, then go to vehicles, then factor in the defences. After all that throw Air in the mix. It wouldn't hurt to remove redundant units or change them to a non redundant purpose.
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SwiftSpear
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Post by SwiftSpear »

Forb hit the nail on the head here. What day has done is a signifigant improvement to AA rebuilding the universal unit viabilities that were so cool in the old versions simply by fixing the low level unit to unit balance. It works very well. But if you really want to do something brilliant a large amount of rebuilding is necessary.
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rattle
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Post by rattle »

neddiedrow wrote:
rattle wrote:Yeah you forgot to remove about 200 useless units...
On a side note, rattle, I've only ever found twelve useless units in AA... and those were probably only useless as I never experimented enough with them.
Uh... I found the tech 4 stuff to be entirely useless as well as some of the advanced defensive buildings (screamer for instance). They're not useless but can ruin a game and make players porc. But I'm a bad RTS player in general... so don't give too much on my opinion. :-)



Yeah I fully agree with Forb and Switft as well.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

AA balance really does need to be re-done though. there has been so many +10% and -8% and so on changes to every unit, the metal cost/hp, metal cost/dps, speed dps scale has been completely boned. there are probably about 10 haxx units ast any given time, people just dont know about them until they get discovered and abused. AA balance in the past was generally
1) If a unit is too weak, buff health or dps by a decent sounding number%
2) If a unit has been declared OP, nerf it so it is no longer any use
in its intended role
everything has been mishmashed so much. sometime int he future im hoping someone pro sits down, removes the M and E costs from every unit, and then balances the units costs slowly and accordingly using tests and vet imput.
but of course that'll never happen.
BOTA gets one thing right: l1 should be more cost effective than l2. l2 = high damage for cost, low health for cost, so needs to be mixed with l1.
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Ishach
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Post by Ishach »

What exactly is so horribly imbalanced about AA that it needs to be reevaluated from the ground up.


Every unit has its role, just because one unit is built over others dosent mean the others are useless.
tombom
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Post by tombom »

Ishach wrote:What exactly is so horribly imbalanced about AA that it needs to be reevaluated from the ground up.


Every unit has its role, just because one unit is built over others dosent mean the others are useless.
It doesn't need to be, it just might be nice to make a proper design.

Problem is one of two things would happen
1) It would turn out almost identical to current AA
2) It would be so different to AA no-one would play it
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ginekolog
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Post by ginekolog »

GREAT, i have been waiting for this, balanced AA. Day u made good changes, ty. I ll play only this now ;)
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