Balanced Annihilation v4.7 !!
Moderator: Moderators
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
ya know, on a side note.
Daywalker is arguably one of the best ta/aa/whatever players in spring atm.
Add to that the fact that he actually has a brain.
Give him a shot. I do however find it mildly funny about the AA players tearing each other apart over this.
BTW day, if you truly want to balance TA. I would suggest starting from the VERY bottom up. As in what unit you want to accomplish what purpose and how. Start with kbots, then go to vehicles, then factor in the defences. After all that throw Air in the mix. It wouldn't hurt to remove redundant units or change them to a non redundant purpose.
Daywalker is arguably one of the best ta/aa/whatever players in spring atm.
Add to that the fact that he actually has a brain.
Give him a shot. I do however find it mildly funny about the AA players tearing each other apart over this.
BTW day, if you truly want to balance TA. I would suggest starting from the VERY bottom up. As in what unit you want to accomplish what purpose and how. Start with kbots, then go to vehicles, then factor in the defences. After all that throw Air in the mix. It wouldn't hurt to remove redundant units or change them to a non redundant purpose.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Forb hit the nail on the head here. What day has done is a signifigant improvement to AA rebuilding the universal unit viabilities that were so cool in the old versions simply by fixing the low level unit to unit balance. It works very well. But if you really want to do something brilliant a large amount of rebuilding is necessary.
Uh... I found the tech 4 stuff to be entirely useless as well as some of the advanced defensive buildings (screamer for instance). They're not useless but can ruin a game and make players porc. But I'm a bad RTS player in general... so don't give too much on my opinion.neddiedrow wrote:On a side note, rattle, I've only ever found twelve useless units in AA... and those were probably only useless as I never experimented enough with them.rattle wrote:Yeah you forgot to remove about 200 useless units...

Yeah I fully agree with Forb and Switft as well.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
AA balance really does need to be re-done though. there has been so many +10% and -8% and so on changes to every unit, the metal cost/hp, metal cost/dps, speed dps scale has been completely boned. there are probably about 10 haxx units ast any given time, people just dont know about them until they get discovered and abused. AA balance in the past was generally
1) If a unit is too weak, buff health or dps by a decent sounding number%
2) If a unit has been declared OP, nerf it so it is no longer any use
in its intended role
everything has been mishmashed so much. sometime int he future im hoping someone pro sits down, removes the M and E costs from every unit, and then balances the units costs slowly and accordingly using tests and vet imput.
but of course that'll never happen.
BOTA gets one thing right: l1 should be more cost effective than l2. l2 = high damage for cost, low health for cost, so needs to be mixed with l1.
1) If a unit is too weak, buff health or dps by a decent sounding number%
2) If a unit has been declared OP, nerf it so it is no longer any use
in its intended role
everything has been mishmashed so much. sometime int he future im hoping someone pro sits down, removes the M and E costs from every unit, and then balances the units costs slowly and accordingly using tests and vet imput.
but of course that'll never happen.
BOTA gets one thing right: l1 should be more cost effective than l2. l2 = high damage for cost, low health for cost, so needs to be mixed with l1.
It doesn't need to be, it just might be nice to make a proper design.Ishach wrote:What exactly is so horribly imbalanced about AA that it needs to be reevaluated from the ground up.
Every unit has its role, just because one unit is built over others dosent mean the others are useless.
Problem is one of two things would happen
1) It would turn out almost identical to current AA
2) It would be so different to AA no-one would play it