"UV Maping" ? - No! I not like it!

"UV Maping" ? - No! I not like it!

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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dinamik
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"UV Maping" ? - No! I not like it!

Post by dinamik »

// Warning! Big file! //

Texturing 3d model in program "Google SketchUp",
this not work, this pleasure

Image
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jcnossen
Former Engine Dev
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Post by jcnossen »

Uhm, what are you trying to point out?
It's no UV-mapping that you are doing either, its probably planar mapping.
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yuritch
Spring 1944 Developer
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Post by yuritch »

Google SketchUp is an interesting program, but I haven't found a way to export to anything usable in Spring with it. Maybe I haven't looked hard enough?
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dinamik
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Post by dinamik »

jcnossen wrote:Uhm, what are you trying to point out?
It's no UV-mapping that you are doing either, its probably planar mapping.
In this program not need think. UV-mapping or Planar mapping
or something else..
You import 3d model and begin texturing.
Very easy !
------------------
Import: 3ds
Export: 3ds and obj
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Wolf-In-Exile
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Post by Wolf-In-Exile »

Looks very procedural, but not the best choice if you want to do professional-looking models.
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dinamik
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Post by dinamik »

Wolf-In-Exile wrote:Looks very procedural, but not the best choice if you want to do professional-looking models.
Yes, of course. This program good only for low-poly models
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rattle
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Post by rattle »

It's a way for 3do people to settle over to s3o without getting a headache and frustration from UV mapping.
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Argh
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Post by Argh »

You cannot use the outputs from a program like that anyhow. It is making use of planar tiling, which will not work in Spring's renderer.

Dinamik, you are never going to make decent art with that. When you understand uvmapping, you will never want to use a technique like that, either :P
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centurion-1
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Post by centurion-1 »

Seriously, what is everones beef with uv mapping? I know its not exactly fun but, at the risk of sounding like a smug asshole, it took me something like a decent tutorial and a day to grasp the basics.
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Wolf-In-Exile
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Post by Wolf-In-Exile »

^ I think the problem with beginners is it is a bitch to unwrap and arrange in a coherent manner and sort out stretching issues, then get a good exporter so you won't get seams, then texturing the whole thing.

Least that was what I really didn't like about the process, but after a couple of models it didn't seem so tiresome anymore.
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Argh
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Post by Argh »

I think, mainly... it's that newbies use crappy tools. They're using pirated versions of 3DS 5.x or whatever, which had really terrible uvmapping tools.

Go get Uvmapper Classic. It's free. It doesn't suck. It's easy to use. And it has instructions!

I am getting veeeeeeeery tired of repeating myself. I should probably rebuild the tutorials in the Wiki, but people like Dinamik here aren't bothering to read them, either, apparantly.
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Snipawolf
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Post by Snipawolf »

UV-mapping basics were learned in one day by me, too, Centurion. It was easy to get the basics, and Wings3D's internal UV Mapper is fine for me. I still haven't unwrapped one before, but I think I may try tonight.
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rattle
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Post by rattle »

I find it somewhat clumsy when doing boxy objects. Also there's no undo function nor can you add something to your selection or select single facets... or I haven't figured out how to. But it's still quite useful, produces better sphere maps than wings internal mapper does.
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NOiZE
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Post by NOiZE »

Argh wrote: I should probably rebuild the tutorials in the Wiki,
+1
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Guessmyname
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Post by Guessmyname »

rattle wrote:I find it somewhat clumsy when doing boxy objects. Also there's no undo function nor can you add something to your selection or select single facets... or I haven't figured out how to. But it's still quite useful, produces better sphere maps than wings internal mapper does.
Are you talking about the wings UV thing or UVMapper classic?
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rattle
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Post by rattle »

No I was talking about the UVmapper classic.
Also I took a look at the pro version which is way more advanced. Sad thing you can't save in the demo and buying is out of question for me.
Crampman
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Post by Crampman »

Thanks, Argh...

I was looking for a stand-alone UVmapper for ages...
(Due to Rhino does not handle it...)

:wink:
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dinamik
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Post by dinamik »

Argh wrote:I think, mainly... it's that newbies use crappy tools. They're using pirated versions of 3DS 5.x or whatever, which had really terrible uvmapping tools.
Go get Uvmapper Classic. It's free. It doesn't suck. It's easy to use. And it has instructions!
I am getting veeeeeeeery tired of repeating myself. I should probably rebuild the tutorials in the Wiki, but people like Dinamik here aren't bothering to read them, either, apparantly.
Argh friend, please, maybe you can make "video-tutorial"
about UV-Mapping, with some TA model ?
My head can not good undestand English... :(
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rattle
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Post by rattle »

There's one tutorial available on the official site here.
Have to admit it isn't really great for boxy objects... or I'm doing it wrong which is what I suspect.
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Peet
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Post by Peet »

Ultimate Unwrap3d is definitely worth any money, or..er, bandwidth that you put into obtaining it ;)
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