
What is your problem with making your mod?
Moderator: Moderators
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
So, those units are free or not? I see no license anywhere...Argh wrote:... There are literally THOUSANDS of units that people have made, available for FREE, on UnitUniverse. Just steal some and start going to town! ...
They're free... however, they're still under the copyrights of their respective modders.
Not that it is very likely that anybody would object, if you used them to make a cool game with, so long as it was free and you did your best to credit the sources. It's not like putting together a credits list is hard or anything
Not that it is very likely that anybody would object, if you used them to make a cool game with, so long as it was free and you did your best to credit the sources. It's not like putting together a credits list is hard or anything

- Ling_Lover
- Posts: 100
- Joined: 26 Sep 2006, 11:50
Naw... instead of posting up a lot of ideas... just do it. Seriously. If I spent all day theorizing about the next release of NanoBlobs, it'd never get done. Again, 99% of making a mod is about getting work done... not the ideas. Whatever your ideas are, so long as they are able to be done with Spring (and at this point, many game designs are possible)... then just do it. Everybody I've seen come here and post up their ideas never actually does anything. Sit down with NanoBlobs and the Wiki, and start doing stuff.
- Ling_Lover
- Posts: 100
- Joined: 26 Sep 2006, 11:50
lol,
the funny thing is, my plans are similar to nanoblobs (well, slightly... i can see similarities rather easily)
but i would like to get the ideas of people to maybe see improvements that i could make to my ideas, or even if something i want to do is impossible with the engine
i dont really know the limitations of the engine, so i dont want to start until im sure that its possible
the funny thing is, my plans are similar to nanoblobs (well, slightly... i can see similarities rather easily)
but i would like to get the ideas of people to maybe see improvements that i could make to my ideas, or even if something i want to do is impossible with the engine
i dont really know the limitations of the engine, so i dont want to start until im sure that its possible
- Ling_Lover
- Posts: 100
- Joined: 26 Sep 2006, 11:50
Yeah, you can make them not nudge. The only problem (and this is minor) is that characters would have to be the same size, or larger ones would need much higher Mass values, so they won't get pushed. Other than that, HTH is quite possible. The hard part is doing the work... not getting that technical detail to work passably, honestly. At least the newest version of UpSpring supports some really nice features for animating characters, so you can finally have some stuff that is lively and entertaining if you are skilled.
Use detonate in combination with a LOS weapon. 
Instead of figuring out where the enemy is at simply have that unit when the LOS weapon fires, detonate a weapon right in front of it. Okay it would probably tear friendly units apart so there has to be some workaround for that too. I'll try to get one done and show some results or fail blantantly...

Instead of figuring out where the enemy is at simply have that unit when the LOS weapon fires, detonate a weapon right in front of it. Okay it would probably tear friendly units apart so there has to be some workaround for that too. I'll try to get one done and show some results or fail blantantly...
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
If i remember well from what has been discussed sometime lost in time and space, the unit pushing capabilities should be CrushStrength vs Mass (the same ones that deternime if unit can crush a corpse).KDR_11k wrote:No, that's not enough. I've had melee units of the same type pushing each other around so same size doesn't fix the pushing.