Warhammer: Mark of Chaos Demo
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- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Warhammer: Mark of Chaos Demo
So, anyone playing it?
Get it from here.
It feels a lot like Rome with a touch of Warcraft 3 and the Battle for Middle Earth style campaign.
Get it from here.
It feels a lot like Rome with a touch of Warcraft 3 and the Battle for Middle Earth style campaign.
Last edited by Deathblane on 05 Nov 2006, 20:30, edited 1 time in total.
I played it. It is VERY reminicent, at least to me, of SOTHR, though I miss the really cool 'merc unit' feel of SOTHR. I DON'T miss the impossibly hard missions of SOTHR and the lack of 'me knowing how to playness' that contributed to my losses. It was only when I accidently found out how to use my wizard and blew several scaven regiments off the face of the earth and routed the others when I realized I should remember that button I pushed...
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
erm, think they were called the birdmen of something...
found it: http://uk.games-workshop.com/dogsofwar/ ... allery/16/
found it: http://uk.games-workshop.com/dogsofwar/ ... allery/16/
what the game calls dogs of war are really units from other races that u can use as "mercs" so no birdmen as of yet...
Dled teh demo (its pretty hefty at 1.12 gigs but its worth it) and all i can say is wow. Game looks great, the demo started off all the settings on high so when i got to the first actual mission (not the tuts) it lagged like a mofo. Tweaking everything to medium (or low for shadow detail) made it way more stable that at the castle siege got laggy... (game still looked great even on meduim settings...)
All in All it looks good. like people have said its RTW engine with the Warhammer universe. while the battles are grander in size they aren't as much in detail. when fights occured i noticed that the units/regiments/what-have-you didn't move around to fully engage all their models. Indeed half the time two or three rows of soldiers would stand around waiting for a comrade to die so they could take their place. also DoW's combat did have one thing over MoC, finishing moves. watching a goblin die from teh same sword strike thats hit him 5 times before is somewhat disheartening.
Dled teh demo (its pretty hefty at 1.12 gigs but its worth it) and all i can say is wow. Game looks great, the demo started off all the settings on high so when i got to the first actual mission (not the tuts) it lagged like a mofo. Tweaking everything to medium (or low for shadow detail) made it way more stable that at the castle siege got laggy... (game still looked great even on meduim settings...)
All in All it looks good. like people have said its RTW engine with the Warhammer universe. while the battles are grander in size they aren't as much in detail. when fights occured i noticed that the units/regiments/what-have-you didn't move around to fully engage all their models. Indeed half the time two or three rows of soldiers would stand around waiting for a comrade to die so they could take their place. also DoW's combat did have one thing over MoC, finishing moves. watching a goblin die from teh same sword strike thats hit him 5 times before is somewhat disheartening.