Core Commander - Remodeled - Page 3

Core Commander - Remodeled

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Remember nobody can expect to have more than 5 units with this model under their control...... So shave poly count where posible but dont skimp on detail....

Or at least give us an unoptimized high poly version first.....
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Argh
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Post by Argh »

Um, what's with all the whining about the "skirt"?

Does nobody here know that:

A. It's an Anime thing. The Commanders are both really just Anime ripoffs... and not terribly inspired ones, either :P

B. It's an Anime thing because many artists were trying to suggest the "skirt" that is part of a Samurai's traditional armor:

Image

... any more questions?
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Snipawolf
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Post by Snipawolf »

Chainmail my friend... Tough, durable, light, and mallable are all good descriptions...
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Zoombie
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Post by Zoombie »

I'm afraid I don't see the anime in the commanders...but if thats true, then people who like XTA, OTA and AA are all 'playing' animes. Which mean they have no reason to NOT PLAY GUNDAM!

Hahhahahahahahahah!

(Also why is everyone flipping out about the kilt? Its a kilt, damn it! The Core Commander is simply showing his scottish pride)
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Argh
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Post by Argh »

Um, the Core Commander doesn't look a lot like this? Down to, natch, the single glowing eye, the head styling, the anime-style armored shoulders, and ... get this... the "kilt"?

Image


People who don't think OTA's art style was heavily influenced by anime (but limited mainly by polycount considerations)... are retarded.
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Keithus
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Post by Keithus »

Its cause the core commander is "hung" well and isnt afraid to show himself off.

And yes the core and arm commanders is obviously slightly anime to say the least, which I think is quite cool really.

Whats wrong with a armored skirt anyhow? Its fully functional, provides protection for (possibly) weak joints and doesnt restrict movement. Not to mention its a fashion statement of the future.

Not too long from now it will be cool for ALL teenagers to wear skirts, possibly, either that or those that do will be stoned to death.
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Snipawolf
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Post by Snipawolf »

Armored skirts are always on vehicles and tanks >.>
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Zoombie
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Post by Zoombie »

Now that I actually know what anime looks like...yes, yes I do see the similariaties.
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Das Bruce
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Post by Das Bruce »

Image
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Zoombie
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Post by Zoombie »

Nice.
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MR.D
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Post by MR.D »

OK, I'm pretty sure I'm done now.
I optomised the model as best I could while retaining a high ammount of detail.
Poly Count is at 2782, which shaved nearly 1000 poly off my origional attempt.

I also found out that the Origional Cavedog Cinema model of the Core Commander is well in excess of 6500 poly, every square edge is rounded/beveled and all the cylinders are at least 16 sided minimum up to 24, that model is insane.

Most Beveled Edges have been shaved, and as many cylinders as I could replaced with lower sided, I stuck with 8 sided or 10 for larger objects.
I think I got the head as close as I can get it too, so here it is.


Image
Larger Image
http://mrd.str8-6.com/files/Core-Commander-r4.jpg

Image
Larger Image
http://mrd.str8-6.com/files/Core-Commander-r5.jpg

Image
Larger Image
http://mrd.str8-6.com/files/Core-Commander-r6.jpg
pintle
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Post by pintle »

shineh!
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AF
AI Developer
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Post by AF »

Make the whole thign elss tall, make the torso bigger and the feet smaller, and the arms slightly shorter, and the joins on the upper to lwoer arms are still too much, make them smaller and make the 2 arm parts clsoer together as if they're joined together in a big armoured join, it looks weak and unusual
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MR.D
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Post by MR.D »

Make ur own af, I think it looks good n beefy.
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Neddie
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Post by Neddie »

Eight units, not five. Remember, time marches on.
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MR.D
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Post by MR.D »

neddiedrow wrote:Eight units, not five. Remember, time marches on.
What is this about?

Oh and Btw, you know what Big feet relates to right?
Core Ftw!
Last edited by MR.D on 07 Nov 2006, 04:21, edited 1 time in total.
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Argh
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Post by Argh »

Polycount. Ignore it- you're already at an acceptable tricount ;)
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Neddie
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Post by Neddie »

It was about the number controlled by a player at once.

I personally like this work, so keep going. You're golden, as Argh said.
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Peet
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Post by Peet »

AF wrote:Remember nobody can expect to have more than 5 units with this model under their control....
Decoys....some people build 5-10 of em
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Argh
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Post by Argh »

Well, that's what UnitLimit is for ;)
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