Battletech
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Concerning balance concerns, which it is fair that you be concerned about. *smack*
The Total Battletech 0.111 you have been playing is quite different from the Trials of Annihilation project that these awsome models will be going into. Think of it this way, while Total Battletech was TA applied to Battletech, Trials of Annihilation will be Battletech rendered in Spring. While still maintaining the possibility of having TA scale of play, playstyle will be different.
And Exile, that is just.... wow. New display pic and background time.
The Total Battletech 0.111 you have been playing is quite different from the Trials of Annihilation project that these awsome models will be going into. Think of it this way, while Total Battletech was TA applied to Battletech, Trials of Annihilation will be Battletech rendered in Spring. While still maintaining the possibility of having TA scale of play, playstyle will be different.
And Exile, that is just.... wow. New display pic and background time.

I must say that this is the most exciting project in spring so far! On modern standards, all units should be made with that level of detail. It has been proven over and over again that polycount does not slow down spring.
On these models the polycount is just right, no wasted polys, no compromis in detail due to concern of too big count. Just the way it should be.
And then the texturing job. It is what finalizes these models, what makes them so outstanding. Dont get me wrong, the models are also great. But great models AND great texture, thats the recipe for WIN !
GOOD WORK!
On these models the polycount is just right, no wasted polys, no compromis in detail due to concern of too big count. Just the way it should be.
And then the texturing job. It is what finalizes these models, what makes them so outstanding. Dont get me wrong, the models are also great. But great models AND great texture, thats the recipe for WIN !
GOOD WORK!
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Thanks for the comments, however I feel I must address one statement in particular, although it is directed to the rest of the modding community in general:
AoD: Lol, once the model's done of course.
I am starting a discussion thread in the "Art and Modelling" subforums where I will present my reasoning in detail, as it is OT here.hawkki wrote:It has been proven over and over again that polycount does not slow down spring.
AoD: Lol, once the model's done of course.

- Optimus Prime
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- Wolf-In-Exile
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- Guessmyname
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We are working from our own list of mechs. While you will see some (or many, since there are tons of different ones in that pak) mechs in here that are there, its not determining which ones we do.
Saying "original BT" seems vague to me, but I can say that all the mechs, if not necessarily the loadouts on them, in the Mekpak are from official BT sources.
Saying "original BT" seems vague to me, but I can say that all the mechs, if not necessarily the loadouts on them, in the Mekpak are from official BT sources.
I don't suppose you guys could do some of the lighter mechs soon? I know that Atlases and Clan Heavies are sexy and all, but what I really wanna see are Panthers, Cicadas, and even the good ol' Hunchback. As anybody who played the original game knows (I have a second-run of the first edition rules around here), Battletech was very frequently not won by the heavies- mobility was a very, very large factor... and so was the stuff that's a little tricky to do in Spring right now, like Death From Above and using the severed arm of one's opponents as a club 
Also, I don't suppose y'all have paid attention to the fact that unit-limits are being put in? The game-design opportunities from just that one thing are really important imo, and could allow you guys to design a game that was truly in keeping with the Battletech universe (can you say, "one mech factory per side", kids? I knew you could).

Also, I don't suppose y'all have paid attention to the fact that unit-limits are being put in? The game-design opportunities from just that one thing are really important imo, and could allow you guys to design a game that was truly in keeping with the Battletech universe (can you say, "one mech factory per side", kids? I knew you could).
- Wolf-In-Exile
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- Wolf-In-Exile
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- Guessmyname
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If you do, don't forget to FEED THE WIKI!rattle wrote:Do you keep todo list somewhere so maybe we could err request something to be done first? I'd love a Raven even though it's one of the most overused mechs in BT computer games.
http://taspring.clan-sy.com/wiki/Battletech