Battletech - Page 19

Battletech

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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What weapon stat system should we base it on?

Poll ended at 26 Sep 2005, 00:17

Tabletop Battletech
10
56%
MW2
3
17%
MW3
3
17%
MW4
2
11%
 
Total votes: 18

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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

No, its just stuff Chuck Norris is roundhouse kicking AT you, its so fast it burns the air behind it, then owns you when it hits.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Concerning balance concerns, which it is fair that you be concerned about. *smack*

The Total Battletech 0.111 you have been playing is quite different from the Trials of Annihilation project that these awsome models will be going into. Think of it this way, while Total Battletech was TA applied to Battletech, Trials of Annihilation will be Battletech rendered in Spring. While still maintaining the possibility of having TA scale of play, playstyle will be different.

And Exile, that is just.... wow. New display pic and background time. :twisted:
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

So, we will be seeing Battletech economics streamlined and adapted to take advantage of the engine just as the units take military advantage?

Will there be the much awaited naval units?
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

I must say that this is the most exciting project in spring so far! On modern standards, all units should be made with that level of detail. It has been proven over and over again that polycount does not slow down spring.

On these models the polycount is just right, no wasted polys, no compromis in detail due to concern of too big count. Just the way it should be.

And then the texturing job. It is what finalizes these models, what makes them so outstanding. Dont get me wrong, the models are also great. But great models AND great texture, thats the recipe for WIN !

GOOD WORK!
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Thanks for the comments, however I feel I must address one statement in particular, although it is directed to the rest of the modding community in general:
hawkki wrote:It has been proven over and over again that polycount does not slow down spring.
I am starting a discussion thread in the "Art and Modelling" subforums where I will present my reasoning in detail, as it is OT here.

AoD: Lol, once the model's done of course. :P
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Wolf-In-Exile
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Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Updates:

Image

Image
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Stop posting pictures of plastic toys! Cheater :wink:
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Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

Wolf, how do you make the textures? Photoshop? Do you use your mouse or do you have a pencil pad?
The pic looks very nice, but do you know, that the torso wont be able to turn seperately from the legs? The weapons would move through the legs (or is it different than it looks like?).
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Yes, I use photoshop and mouse for my texturing.

And you're right, the arms clipped with the thighs a little if the torso twisted to the side. I checked my reference pics of the resculpts again, and they had the arms further apart.

Made the necessary tweaks to the model, thanks. :-)
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

The texture on the toes look a bit low res...
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

^ that'll be fixed.

WiP of the next mech:
Image
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

Looks nice! Is it an Atlas or Warlord?

are you doing the Mekpak mechs? (or were they in the original BT? I've never played that...)

e: if so (mektek mekpak mechs), do a 'nova next! :wink:
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

We are working from our own list of mechs. While you will see some (or many, since there are tons of different ones in that pak) mechs in here that are there, its not determining which ones we do.

Saying "original BT" seems vague to me, but I can say that all the mechs, if not necessarily the loadouts on them, in the Mekpak are from official BT sources.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I don't suppose you guys could do some of the lighter mechs soon? I know that Atlases and Clan Heavies are sexy and all, but what I really wanna see are Panthers, Cicadas, and even the good ol' Hunchback. As anybody who played the original game knows (I have a second-run of the first edition rules around here), Battletech was very frequently not won by the heavies- mobility was a very, very large factor... and so was the stuff that's a little tricky to do in Spring right now, like Death From Above and using the severed arm of one's opponents as a club ;)

Also, I don't suppose y'all have paid attention to the fact that unit-limits are being put in? The game-design opportunities from just that one thing are really important imo, and could allow you guys to design a game that was truly in keeping with the Battletech universe (can you say, "one mech factory per side", kids? I knew you could).
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Looks nice! Is it an Atlas or Warlord?
Erm.... what's a Warlord? There isn't any CBT mech called that....
I don't suppose you guys could do some of the lighter mechs soon?
Was thinking of giving the Cougar a shot after this model.
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mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

Hooray! My favorite light mech!
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Finished modelling the Atlas:

Image

Image

Gonna start texxing it after fixing up the smoothgroups and optimising it.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Cool, looking evil as usual... 8)

Do you keep todo list somewhere so maybe we could err request something to be done first? I'd love a Raven even though it's one of the most overused mechs in BT computer games.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

very nice
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

rattle wrote:Do you keep todo list somewhere so maybe we could err request something to be done first? I'd love a Raven even though it's one of the most overused mechs in BT computer games.
If you do, don't forget to FEED THE WIKI!

http://taspring.clan-sy.com/wiki/Battletech
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