High-Poly Model Competition (Anything)
Moderators: MR.D, Moderators
I model guns for a HL2 mod called Incursion, this is some of my work.
Mod Homepage for Incursion, has alot of Textured renders available.
http://incursionmod.com/
Steyr TMP -4200 Poly
http://mrd.str8-6.com/files/STMP-33.jpg
http://mrd.str8-6.com/files/STMP-55.jpg
H&K Mp7a2. -3325 poly
http://mrd.str8-6.com/files/Mp7-r5a.jpg
http://mrd.str8-6.com/files/Mp7-r2a.jpg
AKS-74u -4500 poly
http://mrd.str8-6.com/files/AKS-74U-REN1a.jpg
http://mrd.str8-6.com/files/AKS-74U-REN1b.jpg
IMI Uzi 9mm -3453 poly
http://mrd.str8-6.com/files/Uzi-r2a.jpg
http://mrd.str8-6.com/files/Uzi-r3a.jpg
H&K G3a3 - 4150 poly
http://mrd.str8-6.com/files/FI-G31.jpg
http://mrd.str8-6.com/files/FI-G34.jpg
M-79 40mm grenade launcher - 2985 poly
http://mrd.str8-6.com/files/M-79-Show.jpg
http://mrd.str8-6.com/files/M-79-Show5.jpg
Toyota 4x4 pickup - LOD's
http://mrd.str8-6.com/files/Technical-Mr1.jpg
http://mrd.str8-6.com/files/Technical-Mr2.jpg
AH-1Z Cobra gunship - has 4 LOD levels
Lod1 is 3875 poly Lod2 is 3238 poly Lod3 is 2088 poly Lod4 is 1626 poly.
Origionally I had the entire cockpit finished too, but stripped it to lower poly count.
http://mrd.str8-6.com/files/FI-Cobra-MR1a.jpg
http://mrd.str8-6.com/files/FI-Cobra-ren1.jpg
http://mrd.str8-6.com/files/FI-Cobra-ren3.jpg
AH-6 Littlebird helicopter - 4 lod's starting at 3600 - 1850
http://mrd.str8-6.com/files/ah6-r2.jpg
http://mrd.str8-6.com/files/ah6-r3.jpg
Benelli-Nova 12.ga shotgun - 3200 poly
http://mrd.str8-6.com/files/BN-rend2.jpg
http://mrd.str8-6.com/files/nova-2.jpg
M-67 Frag grenade - 1500 poly
http://mrd.str8-6.com/files/m671.jpg
http://mrd.str8-6.com/files/m672.jpg
There is a ton of models that are still WIP, and other models done by other team members that are of equal quality, but I just wanted to show off some of my work.
Mod Homepage for Incursion, has alot of Textured renders available.
http://incursionmod.com/
Steyr TMP -4200 Poly
http://mrd.str8-6.com/files/STMP-33.jpg
http://mrd.str8-6.com/files/STMP-55.jpg
H&K Mp7a2. -3325 poly
http://mrd.str8-6.com/files/Mp7-r5a.jpg
http://mrd.str8-6.com/files/Mp7-r2a.jpg
AKS-74u -4500 poly
http://mrd.str8-6.com/files/AKS-74U-REN1a.jpg
http://mrd.str8-6.com/files/AKS-74U-REN1b.jpg
IMI Uzi 9mm -3453 poly
http://mrd.str8-6.com/files/Uzi-r2a.jpg
http://mrd.str8-6.com/files/Uzi-r3a.jpg
H&K G3a3 - 4150 poly
http://mrd.str8-6.com/files/FI-G31.jpg
http://mrd.str8-6.com/files/FI-G34.jpg
M-79 40mm grenade launcher - 2985 poly
http://mrd.str8-6.com/files/M-79-Show.jpg
http://mrd.str8-6.com/files/M-79-Show5.jpg
Toyota 4x4 pickup - LOD's
http://mrd.str8-6.com/files/Technical-Mr1.jpg
http://mrd.str8-6.com/files/Technical-Mr2.jpg
AH-1Z Cobra gunship - has 4 LOD levels
Lod1 is 3875 poly Lod2 is 3238 poly Lod3 is 2088 poly Lod4 is 1626 poly.
Origionally I had the entire cockpit finished too, but stripped it to lower poly count.
http://mrd.str8-6.com/files/FI-Cobra-MR1a.jpg
http://mrd.str8-6.com/files/FI-Cobra-ren1.jpg
http://mrd.str8-6.com/files/FI-Cobra-ren3.jpg
AH-6 Littlebird helicopter - 4 lod's starting at 3600 - 1850
http://mrd.str8-6.com/files/ah6-r2.jpg
http://mrd.str8-6.com/files/ah6-r3.jpg
Benelli-Nova 12.ga shotgun - 3200 poly
http://mrd.str8-6.com/files/BN-rend2.jpg
http://mrd.str8-6.com/files/nova-2.jpg
M-67 Frag grenade - 1500 poly
http://mrd.str8-6.com/files/m671.jpg
http://mrd.str8-6.com/files/m672.jpg
There is a ton of models that are still WIP, and other models done by other team members that are of equal quality, but I just wanted to show off some of my work.
Last edited by MR.D on 03 Nov 2006, 13:54, edited 5 times in total.
Well for 1 its round, and I modeled the fuze and insides of the grenade for when the spoon is released, I went a long way for details.
Here is another Prop,my Humvee not particularly detailed but with Lod's.
http://mrd.str8-6.com/files/hhmwvF-MRlod1.jpg
http://mrd.str8-6.com/files/hhmwvF-LODS.jpg
Here is another Prop,my Humvee not particularly detailed but with Lod's.
http://mrd.str8-6.com/files/hhmwvF-MRlod1.jpg
http://mrd.str8-6.com/files/hhmwvF-LODS.jpg
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Hey, global illumination is unfair!
Hm, I could post some normalmap base models...
Girl with sword (ears are undetailled because I add that part of the normalmap with an image editing program instead)
I also quite like this one (10664 tris) but I'm not sure if I want to put it into the public domain...
Hm, my failed attempt at the Domination War could be used, though. It was supposed to have a psionic strapped to the forward wheel but I think it'd work fine as a unit even without that. 3656 tris.
Hm, I could post some normalmap base models...
Girl with sword (ears are undetailled because I add that part of the normalmap with an image editing program instead)
I also quite like this one (10664 tris) but I'm not sure if I want to put it into the public domain...
Hm, my failed attempt at the Domination War could be used, though. It was supposed to have a psionic strapped to the forward wheel but I think it'd work fine as a unit even without that. 3656 tris.
Yet another tank...

Polycount (tris) is at 5300+ and it's WIP.
Looks like some light WW2 tank, though it reminds me of one of the Tigers. Not what I wanted actually... anyone telling me those treads are 1999 can have a try at making them better in wings without path tools. Was probably useless anyway, doing them in blender might have had a better outcome while consuming less time. If only blender wasn't so complicated.

Polycount (tris) is at 5300+ and it's WIP.
Looks like some light WW2 tank, though it reminds me of one of the Tigers. Not what I wanted actually... anyone telling me those treads are 1999 can have a try at making them better in wings without path tools. Was probably useless anyway, doing them in blender might have had a better outcome while consuming less time. If only blender wasn't so complicated.

- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
See, this is a perfect example of a model that's high poly for the sake of high poly. The number of polies justified by the model's level of detail is MUCH lower than the number of polies you have.rattle wrote:Yet another tank...
Polycount (tris) is at 5300+ and it's WIP.
Looks like some light WW2 tank, though it reminds me of one of the Tigers. Not what I wanted actually... anyone telling me those treads are 1999 can have a try at making them better in wings without path tools. Was probably useless anyway, doing them in blender might have had a better outcome while consuming less time. If only blender wasn't so complicated.
Essentially what I'm trying to say is that you've wasted somewhere in the neighborhood of 3000 polies with no significant addition to the model's visual appeal.
That, and it's gonna be a bitch to animate.Felix the Cat wrote:See, this is a perfect example of a model that's high poly for the sake of high poly. The number of polies justified by the model's level of detail is MUCH lower than the number of polies you have.rattle wrote:Yet another tank...
*picture*
Polycount (tris) is at 5300+ and it's WIP.
Looks like some light WW2 tank, though it reminds me of one of the Tigers. Not what I wanted actually... anyone telling me those treads are 1999 can have a try at making them better in wings without path tools. Was probably useless anyway, doing them in blender might have had a better outcome while consuming less time. If only blender wasn't so complicated.
Essentially what I'm trying to say is that you've wasted somewhere in the neighborhood of 3000 polies with no significant addition to the model's visual appeal.
thk all.
I think it will be difficult to import this model directly. there are many details and a lot of texture on this peewee.
I've made it for an animation.



a little preview of the guns
http://axvaude.free.fr/temp/chuteducore ... ewee32.avi
Zoombie i'm agree with you, i never unterstood how a Peewee can see
I think it will be difficult to import this model directly. there are many details and a lot of texture on this peewee.
I've made it for an animation.



a little preview of the guns

http://axvaude.free.fr/temp/chuteducore ... ewee32.avi
Zoombie i'm agree with you, i never unterstood how a Peewee can see

Last edited by disciplus on 04 Dec 2006, 17:36, edited 1 time in total.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30