High-Poly Model Competition (Anything) - Page 2

High-Poly Model Competition (Anything)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

I model guns for a HL2 mod called Incursion, this is some of my work.

Mod Homepage for Incursion, has alot of Textured renders available.
http://incursionmod.com/

Steyr TMP -4200 Poly
http://mrd.str8-6.com/files/STMP-33.jpg
http://mrd.str8-6.com/files/STMP-55.jpg

H&K Mp7a2. -3325 poly
http://mrd.str8-6.com/files/Mp7-r5a.jpg
http://mrd.str8-6.com/files/Mp7-r2a.jpg

AKS-74u -4500 poly
http://mrd.str8-6.com/files/AKS-74U-REN1a.jpg
http://mrd.str8-6.com/files/AKS-74U-REN1b.jpg

IMI Uzi 9mm -3453 poly
http://mrd.str8-6.com/files/Uzi-r2a.jpg
http://mrd.str8-6.com/files/Uzi-r3a.jpg

H&K G3a3 - 4150 poly
http://mrd.str8-6.com/files/FI-G31.jpg
http://mrd.str8-6.com/files/FI-G34.jpg

M-79 40mm grenade launcher - 2985 poly
http://mrd.str8-6.com/files/M-79-Show.jpg
http://mrd.str8-6.com/files/M-79-Show5.jpg

Toyota 4x4 pickup - LOD's
http://mrd.str8-6.com/files/Technical-Mr1.jpg
http://mrd.str8-6.com/files/Technical-Mr2.jpg

AH-1Z Cobra gunship - has 4 LOD levels
Lod1 is 3875 poly Lod2 is 3238 poly Lod3 is 2088 poly Lod4 is 1626 poly.
Origionally I had the entire cockpit finished too, but stripped it to lower poly count.
http://mrd.str8-6.com/files/FI-Cobra-MR1a.jpg
http://mrd.str8-6.com/files/FI-Cobra-ren1.jpg
http://mrd.str8-6.com/files/FI-Cobra-ren3.jpg

AH-6 Littlebird helicopter - 4 lod's starting at 3600 - 1850
http://mrd.str8-6.com/files/ah6-r2.jpg
http://mrd.str8-6.com/files/ah6-r3.jpg

Benelli-Nova 12.ga shotgun - 3200 poly
http://mrd.str8-6.com/files/BN-rend2.jpg
http://mrd.str8-6.com/files/nova-2.jpg

M-67 Frag grenade - 1500 poly
http://mrd.str8-6.com/files/m671.jpg
http://mrd.str8-6.com/files/m672.jpg

There is a ton of models that are still WIP, and other models done by other team members that are of equal quality, but I just wanted to show off some of my work.
Last edited by MR.D on 03 Nov 2006, 13:54, edited 5 times in total.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I think a Frag Grenade could you maybe 250 polys, but 1500 is a bit excessive, no?

Nice work, just the kind of stuff I wanted people to show off here :-)
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Well for 1 its round, and I modeled the fuze and insides of the grenade for when the spoon is released, I went a long way for details.

Here is another Prop,my Humvee not particularly detailed but with Lod's.

http://mrd.str8-6.com/files/hhmwvF-MRlod1.jpg
http://mrd.str8-6.com/files/hhmwvF-LODS.jpg
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Image

Image

SMG. Can't remember the poly-count (made the thing aaaages ago)
Dash_Riprock
Posts: 70
Joined: 29 Sep 2006, 00:32

Post by Dash_Riprock »

Battlecruiser from Starcraft - 90k polys

Image
Image
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Hey, global illumination is unfair!

Hm, I could post some normalmap base models...
Girl with sword (ears are undetailled because I add that part of the normalmap with an image editing program instead)

I also quite like this one (10664 tris) but I'm not sure if I want to put it into the public domain...

Hm, my failed attempt at the Domination War could be used, though. It was supposed to have a psionic strapped to the forward wheel but I think it'd work fine as a unit even without that. 3656 tris.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

kdr, how long have you modeled? Those look good.
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Keithus
Posts: 155
Joined: 06 Oct 2006, 05:59

Post by Keithus »

Daym KDR, that 10664 tris model of that chick is awsome!
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

bamb: 6 or 7 years I think. Way too long for my current skill level, there are highly regarded industry professionals that have started much later than me while I'm still at below mediocrity level. I can do decently looking meshes but my textures are really weak.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Yet another tank...
Image
Polycount (tris) is at 5300+ and it's WIP.

Looks like some light WW2 tank, though it reminds me of one of the Tigers. Not what I wanted actually... anyone telling me those treads are 1999 can have a try at making them better in wings without path tools. Was probably useless anyway, doing them in blender might have had a better outcome while consuming less time. If only blender wasn't so complicated. :P
disciplus
Posts: 20
Joined: 03 May 2005, 23:46

Post by disciplus »

A peewee with 66 000 tris.

Image

Image
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

*jaw drop*

Cool... man a low poly version of it would rock.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

It has no eyes! But thats always bothered me about Pewee's. Friggen awsome!
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Holy..wow.

That's really neat. Well done.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Import it straight in and see what happens before you make a low poly version.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Give it to Daywalker to replace the Bantha in Arm.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

rattle wrote:Yet another tank...
Image
Polycount (tris) is at 5300+ and it's WIP.

Looks like some light WW2 tank, though it reminds me of one of the Tigers. Not what I wanted actually... anyone telling me those treads are 1999 can have a try at making them better in wings without path tools. Was probably useless anyway, doing them in blender might have had a better outcome while consuming less time. If only blender wasn't so complicated. :P
See, this is a perfect example of a model that's high poly for the sake of high poly. The number of polies justified by the model's level of detail is MUCH lower than the number of polies you have.

Essentially what I'm trying to say is that you've wasted somewhere in the neighborhood of 3000 polies with no significant addition to the model's visual appeal.
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Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

Felix the Cat wrote:
rattle wrote:Yet another tank...
*picture*
Polycount (tris) is at 5300+ and it's WIP.

Looks like some light WW2 tank, though it reminds me of one of the Tigers. Not what I wanted actually... anyone telling me those treads are 1999 can have a try at making them better in wings without path tools. Was probably useless anyway, doing them in blender might have had a better outcome while consuming less time. If only blender wasn't so complicated. :P
See, this is a perfect example of a model that's high poly for the sake of high poly. The number of polies justified by the model's level of detail is MUCH lower than the number of polies you have.

Essentially what I'm trying to say is that you've wasted somewhere in the neighborhood of 3000 polies with no significant addition to the model's visual appeal.
That, and it's gonna be a bitch to animate.
disciplus
Posts: 20
Joined: 03 May 2005, 23:46

Post by disciplus »

thk all.
I think it will be difficult to import this model directly. there are many details and a lot of texture on this peewee.
I've made it for an animation.

Image

Image

Image

a little preview of the guns :wink:
http://axvaude.free.fr/temp/chuteducore ... ewee32.avi

Zoombie i'm agree with you, i never unterstood how a Peewee can see :-)
Last edited by disciplus on 04 Dec 2006, 17:36, edited 1 time in total.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Well, as far as the actual practicality of the tank... I wouldn't want to be in one... those tracks would get blown off faster than you could say "kawabunga!!!".
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