[XTA] Beating the Endgame Gunship Rush

[XTA] Beating the Endgame Gunship Rush

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Alterscape
Posts: 13
Joined: 06 May 2005, 18:10

[XTA] Beating the Endgame Gunship Rush

Post by Alterscape »

So, you're in the endgame of a lengthy 3-person FFA. You're throwing wave after waves of Bulldogs and jammers at one of your enemies, with Bertha support, and slowly making headway. You have reason to believe the 3rd player has been attacked by the guy you're currently attacking, which is why neither of them have really gone after you for a few minutes. Then, about 30 gunships appear over your base. You've got Defenders and Flakkers, but they're decimated in about 30 seconds, and the rest of your base vanishes a few seconds later.

What could you have done to defend against this onslaught of gunships? I guess the obvious answer is "scout the other guy, even if you're fairly sure he's busy," but beyond that..?
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

uhhhh... anit gunnships... hmmm. Well in Absolute Anhillation they have Supper Rapid Flackes whitch kill those REALY REALY fast. Thats all i can think of :?:
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Longaxe
Posts: 20
Joined: 04 Nov 2004, 18:56

Post by Longaxe »

30 can be killed easily, its 100 + that├óÔé¼Ôäós a pain. Build a lot of flak both fixed and mobile 15 or so should do.
bmaciag
Posts: 8
Joined: 07 May 2005, 00:39

Post by bmaciag »

Hawks for Arm.
Vamps for Core.


Those planes will absolutely decimate any equal number of Brawlers/Rapiers.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I just wallpaper my base with Defenders and Samsons, that keeps them off, and while the gunships are distracted by that, have the flakkers dish the real pain...I am talking about a lot of SAMs though.

Last night I had a game and I succesfully defended against Rapier rushes like that, however, Brawlers are the true pain.
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

I think that about 1 flakker can deal with about 2 - 3 brawlers, and 1 hawk can deal with about 10, given enough time. You want to have enough hawks to kill the brawlers before they kill your base, though.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I just spend all my rousources getting brawlers as quickly as possible so I'm the one rushing... I think that's a pretty good strategy :P
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

latelly... while a play any game... i keep pushing crashers from the lab during ALL the gameplay... They are not much expensive... so no real e/m drain there, at the end i have LOTS of them sitting around...
this has helped me even against tank atacks, to spot them.(as mobile targets they work fine too :) ).

Anyhow, having 40 vamps/hawk will defeat those 30 brawlers... they just suck angainst the fighters.

Also, a goof idea while the brawlers are visiting your base is to cloak the commander :) .
Alterscape
Posts: 13
Joined: 06 May 2005, 18:10

Post by Alterscape »

Thanks for all the tips, and strats. Its appreciated. :)
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Heh, someone nuked their landbridge in Lava Highground so it was impassible...I BBed him to death, he eventually gave up leaving the message: Win...toy

I was quite puzzled and I figured he was not pleased :D
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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

Ok guy, prepare to learn. :)

My TA partner of old was a chronic brawler masser. The only strategy he ever used was to mass hundreds of brawlers, then send them at you to take out your anti-nuke, then nuke you to death.

First off, arm anti-air is better than their Core counterparts, for the most part. If you want units to build to counter brawlers, in order from best to worst, they are:

- Arm mobile flak. This thing chews through brawlers like nothing.
- Hawks/Vamps
- Sumo. It takes forever for brawlers to kill it.
- Panther. It has a missile launcher and a lightning gun, therefore is good for more than just brawlers.
- Flak turrets and core mobile flak (it sucks compared to Arm)
- Samson/Slasher/Jethro/Defender etc.

Whatever you do, build lots of them. Ideally a mix.

The number one most effective structure to use against brawlers is:

Fortification walls. I'm not kidding. Surround key structures with fortification walls, and brawlers basically can't damage them. Be aware that this does not work against Rapiers, or bombers, and enough Hawks can break down fortification walls. It doesn't make you immune to brawlers, but it does slow them down long enough for your defense to chew them up.

Oh, and don't put your defense behind the fortification walls. They'll blow themselves up.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Oh right! I thought of something! literaly surround your base with BB's and Vulcans, then shell everyone around you to death! Be sure to build flackers as well, to protect them. Also build them Guaridians, anhillators and defenceive walls. That will kill prey much anything comming your way.
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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

The problem with annihilators is that if one of them dies, they make a reasonably large explosion, often setting off a chain reaction. :(
Durandal
Posts: 126
Joined: 05 May 2005, 16:27

Post by Durandal »

Which is fun to look at, nonetheless. PLus it makes a great statement. "You attacked me, so now I'm taking all your fun. Sucker."
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