2. Any chance that units that can Hover can have Upright=0 enabled? That'd take out one of the nasty code kludges in NanoBlobs, and it doesn't seem like it'd be hard to get fixed.
3. I don't suppose the custom MoveTypes could be made more generic? I would strongly prefer to remove the TANKHOVER2 and replace it with something more appropriate to NanoBlobs, and I am sure that many modders would really appreciate being able to use multiple variations on hovercraft... right now, we have two

That's it for now... just minor stuff, really. I will be testing the SimpleParticleSystem here in a few hours, along with other stuff- that's the biggest single prize in this version- it really promises to allow me to write shorter yet more versatile explosions, and I'm looking forward to playing with it
