A few bugs / minor things

A few bugs / minor things

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

A few bugs / minor things

Post by Argh »

1. I'd like the mip-mapping problem with the Dirt ExplosionGenerator to get looked at. It really appears that somehow it's not quite applying the alpha to the polygon correctly- I see the black "frame" on most explosions, and have yet to find a fix through changes to the bitmap- it's a problem with the way that that "projectile" is being drawn.

2. Any chance that units that can Hover can have Upright=0 enabled? That'd take out one of the nasty code kludges in NanoBlobs, and it doesn't seem like it'd be hard to get fixed.

3. I don't suppose the custom MoveTypes could be made more generic? I would strongly prefer to remove the TANKHOVER2 and replace it with something more appropriate to NanoBlobs, and I am sure that many modders would really appreciate being able to use multiple variations on hovercraft... right now, we have two :P


That's it for now... just minor stuff, really. I will be testing the SimpleParticleSystem here in a few hours, along with other stuff- that's the biggest single prize in this version- it really promises to allow me to write shorter yet more versatile explosions, and I'm looking forward to playing with it :-)
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

We only have 2 variations of hover craft, how do you mean..?
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

You can't make new hovercraft MoveTypes. They're hard-coded.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

I'm pretty sure any moveclass with 'HOVER' in will work, iirc
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Hmm. If you're right, then that'd be great. I'll check that.
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