Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.
Strange, the only tiny jerking I get from aiming anims is when the piece returned by QueryWeaponX moves, Spring seems to use AimFromWeaponX only for the first person view.
Now I get this thread... The OTA scripts told it to move just a teeny bit per line, this one tells it to rotate with a speed... Which means instead of 20+ lines moving it in one direction, you use 1 or 2 to tell it to rotate..