The Millionth Monkey Gets Its Typewriter. - Page 5

The Millionth Monkey Gets Its Typewriter.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Strange, the only tiny jerking I get from aiming anims is when the piece returned by QueryWeaponX moves, Spring seems to use AimFromWeaponX only for the first person view.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

(Sorry for rezzing)

Now I get this thread... The OTA scripts told it to move just a teeny bit per line, this one tells it to rotate with a speed... Which means instead of 20+ lines moving it in one direction, you use 1 or 2 to tell it to rotate..

Interesting..
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

I may be poking you some about this, Argh. S:44's scripts need some serious optimising.
Post Reply

Return to “Game Development”