..: New Map :.. BlackLake Swamp
Moderator: Moderators
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Dragon45 wrote:Perhaps you could ask Picasso to design it for you? He's the king of interesting skyboxes
I can draw it, and stuff... heck, I have one...
but it WILL NOT render right on the f'in game..
I mimic'd his jpeg, and covered in swampish stuff...
and yeah, it'd work if the damn game would render it right...
its all HUGE pixels and stuff
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
F.A.: I think that the skybox needs to include some "sky" at that angle- the trees on the box are entirely out've scale with the map, and make it feel unrealistic. Also, it needs more of the fog color blended into it, to make it feel blurry and at a distance. I'm glad you've learned how to make 'em, though- they can really give a map that last bit of perfection if well-done 
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
the problem I'm having is this:
to generate a skybox thats "believeable" from anywhere on the map, you have to have a FAR , VERY VERY FUCKING FAR! start line for anything but ground texture..
I.E. your brain and eyes will percieve it as a backdrop if it dosen't change its Field Of View as the camera moves, UNLESS!!!! its justified as VERY FAR, I.E., a planet....
meaning, there is a VOID! of ONLY ground tex, and sky from the map to the skybox, meaning.... the skybox "trees" have to be VERY small, and at a VERY far distance...
what happens? it leaves a GAP in the trees and foliage thats so damn huge, it makes everything look retarted..
if it was a map that didn't require a distance, I.E. a map like asteroids in space, I'd do it, and use it....
but for now, since frankly it makes EVERYTHING look retarted, no.
no skybox.
here's a pic to describe what I mean...

to generate a skybox thats "believeable" from anywhere on the map, you have to have a FAR , VERY VERY FUCKING FAR! start line for anything but ground texture..
I.E. your brain and eyes will percieve it as a backdrop if it dosen't change its Field Of View as the camera moves, UNLESS!!!! its justified as VERY FAR, I.E., a planet....
meaning, there is a VOID! of ONLY ground tex, and sky from the map to the skybox, meaning.... the skybox "trees" have to be VERY small, and at a VERY far distance...
what happens? it leaves a GAP in the trees and foliage thats so damn huge, it makes everything look retarted..
if it was a map that didn't require a distance, I.E. a map like asteroids in space, I'd do it, and use it....
but for now, since frankly it makes EVERYTHING look retarted, no.
no skybox.
here's a pic to describe what I mean...

Lathan, why not just fake DOF by rendering it out and then blurring it considerably? After all, between the fog fading map features out and the skybox, it'd come down to that. It'd just look fugly when at the map's edge, but there's little that can be done about that in an engine that allows the freedom of camera views that Spring does.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Just sopmthing to consider... you can place features outside the playing field, by moving the objects away from there center points, thus making them appear outside the map. You could use this to put real trees into the near void, and then it might jsut work. You could also technicly build terrain out of features...
aGorm
aGorm
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Warlord Zsinj
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Only thing btw with that screen shot is... it looks like your in a miniture forest, thats under neath a REALY huge tree (one about teh size of a small moon... (thats no moon, its a battle station...))
Also, I think teh map looks far more like its set ing an open swap area with lots of trees... not a dense forest. Or is that just me.
aGorm
Also, I think teh map looks far more like its set ing an open swap area with lots of trees... not a dense forest. Or is that just me.
aGorm
aGorm wrote:Only thing btw with that screen shot is... it looks like your in a miniture forest, thats under neath a REALY huge tree (one about teh size of a small moon... (thats no moon, its a battle station...))
Also, I think teh map looks far more like its set ing an open swap area with lots of trees... not a dense forest. Or is that just me.
aGorm
Seems like a swamp to me, and to be honest, i dn't think this map needs a skybox. The features provide enough atmopshere to keep the map alive. And i always felt the sky settings u made for the map actually fit well anyways.

