WIP: Mega Hyper Super Giant Intercontinental Nuclear War

WIP: Mega Hyper Super Giant Intercontinental Nuclear War

All map release threads should be posted here

Moderator: Moderators

Aurora
Posts: 94
Joined: 22 Oct 2006, 01:16

WIP: Mega Hyper Super Giant Intercontinental Nuclear War

Post by Aurora »

img509.imageshack.us/my.php?image=mapthingpn4.jpg
img87.imageshack.us/my.php?image=mapthingmetalok4.jpg

(First image was made in PSP8 to simulate what it would look in-game)

The map size is 64x24, so people who don't like big maps or long-lasting matches; bye bye =D. I'm still working on the feature map. This will be my first map for Spring. I don't have a name for this yet, does anybody have ideas?
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

O_O

call it the BFM.
(Guess what it stands for)
Aurora
Posts: 94
Joined: 22 Oct 2006, 01:16

Post by Aurora »

Hmm, BFM9000 :P
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

I've actually seen maps bigger for ota, one was 128x128...

it was so big, it was impossible to play...

neat concept though :-)
Aurora
Posts: 94
Joined: 22 Oct 2006, 01:16

Post by Aurora »

It takes insane amounts of performance to edit a 32k x 12k image... And you're saying somebody managed to create a 64k x 64k one?!
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Max OTA size is 63x63.

Trust me, I know. :P
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

JJ45 wrote:It takes insane amounts of performance to edit a 32k x 12k image... And you're saying somebody managed to create a 64k x 64k one?!
64x24

Looking good. Pity about the water bug. :(
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Good luck :)
I hope you succeed.
Aurora
Posts: 94
Joined: 22 Oct 2006, 01:16

Post by Aurora »

Das Bruce wrote:
JJ45 wrote:It takes insane amounts of performance to edit a 32k x 12k image... And you're saying somebody managed to create a 64k x 64k one?!
64x24

Looking good. Pity about the water bug. :(
Actually, the map measures are ~500 times smaller than the map texture. So 32k pixels = 64 map units, 12k pixels = 24 map units.
http://taspring.clan-sy.com/wiki/IceXuick_Map_Design_Help wrote:TA Spring ---- Actual Pixels
32 x 24 ------ 16384 x 12288
16 x 12 ------ 8192 x 6144
8 x 4 -------- 4096 x 2048
Last edited by Aurora on 26 Oct 2006, 14:38, edited 2 times in total.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Maybe you should first do a smaller quicker map and get constructive criticism for it and do improvements and recompile (since it's faster to do in a smaller map) and only then when you're sure you've got most of the stuff covered by your skills you can start with a big map.

It kinda sucks if you notice you've made one small mistake and have to change a lot and recompile and test again the whole thing.

Just trying to save you some trouble! :-)
Aurora
Posts: 94
Joined: 22 Oct 2006, 01:16

Post by Aurora »

Here's another picture, showing metal and geovent distribution:
Image
Metal = red
Geovents = green
User avatar
wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

Dragon45 wrote:Max OTA size is 63x63.

Trust me, I know. :P
yea, i found that out the hard way. i came back to OTA after a few months of not playing and decided to make a huge water map. 127 X 127. it took me a few days and once i finally got it done, i went to play and it crashed. all that work for nothing :(
Aurora
Posts: 94
Joined: 22 Oct 2006, 01:16

Post by Aurora »

Why not just resize it to be twice smaller in each dimension? The tiles and stuff would stay identical to each other and so on.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

You can't scale ota maps.
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Well you can, but it will play like shit. Tile sizes are balanced properly along with heights, for a reason.
Aurora
Posts: 94
Joined: 22 Oct 2006, 01:16

Post by Aurora »

Ah, I didn't quite understand how OTA maps work.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Just played an 4 player FFA on 2_continents_remake or what it is called and that game already lasted quite a while and got really slow at the end..

So..nice work, but playing on such a big map doesn't really make sense to me.
Aurora
Posts: 94
Joined: 22 Oct 2006, 01:16

Post by Aurora »

It's for 8 vs 8's. It will almost certainly end in a nuclear war, which I like :)
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Hm, me too.
But did you actually ever finish such a big game without gamespeed going down to zero or sync errors?
Aurora
Posts: 94
Joined: 22 Oct 2006, 01:16

Post by Aurora »

Yes? I've played 8 vs 8 games on Supreme Battlefield in my own server, and I've rarely had problems.
Post Reply

Return to “Map Releases”