WIP: Mega Hyper Super Giant Intercontinental Nuclear War
Moderator: Moderators
WIP: Mega Hyper Super Giant Intercontinental Nuclear War
img509.imageshack.us/my.php?image=mapthingpn4.jpg
img87.imageshack.us/my.php?image=mapthingmetalok4.jpg
(First image was made in PSP8 to simulate what it would look in-game)
The map size is 64x24, so people who don't like big maps or long-lasting matches; bye bye =D. I'm still working on the feature map. This will be my first map for Spring. I don't have a name for this yet, does anybody have ideas?
img87.imageshack.us/my.php?image=mapthingmetalok4.jpg
(First image was made in PSP8 to simulate what it would look in-game)
The map size is 64x24, so people who don't like big maps or long-lasting matches; bye bye =D. I'm still working on the feature map. This will be my first map for Spring. I don't have a name for this yet, does anybody have ideas?
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Actually, the map measures are ~500 times smaller than the map texture. So 32k pixels = 64 map units, 12k pixels = 24 map units.Das Bruce wrote:64x24JJ45 wrote:It takes insane amounts of performance to edit a 32k x 12k image... And you're saying somebody managed to create a 64k x 64k one?!
Looking good. Pity about the water bug.
http://taspring.clan-sy.com/wiki/IceXuick_Map_Design_Help wrote:TA Spring ---- Actual Pixels
32 x 24 ------ 16384 x 12288
16 x 12 ------ 8192 x 6144
8 x 4 -------- 4096 x 2048
Last edited by Aurora on 26 Oct 2006, 14:38, edited 2 times in total.
Maybe you should first do a smaller quicker map and get constructive criticism for it and do improvements and recompile (since it's faster to do in a smaller map) and only then when you're sure you've got most of the stuff covered by your skills you can start with a big map.
It kinda sucks if you notice you've made one small mistake and have to change a lot and recompile and test again the whole thing.
Just trying to save you some trouble!
It kinda sucks if you notice you've made one small mistake and have to change a lot and recompile and test again the whole thing.
Just trying to save you some trouble!

- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
yea, i found that out the hard way. i came back to OTA after a few months of not playing and decided to make a huge water map. 127 X 127. it took me a few days and once i finally got it done, i went to play and it crashed. all that work for nothingDragon45 wrote:Max OTA size is 63x63.
Trust me, I know.
