aa expanded (aae) - Page 6

aa expanded (aae)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

how many units should this mod have

100-200
14
29%
200-300
4
8%
300-400
30
63%
 
Total votes: 48

User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

This is odd overkill, seems like something is causing you to double post despite the anti-spam delay we have here. How odd.
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

its because i usually use m psp to post and it screws things up halve of the time
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

DS FTW! (posting this with my DS, btw... not that browser they released, but with a homebrew PC remote control program)
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Perhaps you should stop harassing the internets from your handhelds... :P
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

never :twisted:
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

never :twisted:
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

never :twisted:
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Triple posting now rofl. :shock:
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

That was on purpose, actually. Note the times.
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

lol
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