aa expanded (aae)
Moderator: Moderators
I am currently just porting and checking for bugs in terms of the new Hovercraft build tree. Any bugs I find will be smoothed out, and then any units that are too ugly in their current form will be retextured or remodeled. I'm hoping a modeler is going to help us out, else I'll have to learn wings3d myself and that may take some time.
Then, its off to balance land where we'll see where the units stand and how they need to be changed to fit in with the rest of AA.
Then, its off to balance land where we'll see where the units stand and how they need to be changed to fit in with the rest of AA.
Some early specifics, I've given core and arm each an advacned fortifcation wall cannon analogous to the dragon's claw/maw. They will have high impulse/aoe (core version is like fatboy on a stick expect less damage and more impulse), be very tuff when closed, and have a range less than pb/viper, but more than hlt. For anti-swarm purposes.
Re: new mod in progress: AA:expanded (aae)
just dont forget the lvl3 units.overkill wrote:its going to be a mutator for aa that adds units that me and Revenge thinks the mod is missing for example lvl 2 aa kbot and lvl 2 hovercraft.
