Skeletal unit resource pool (GPL)

Skeletal unit resource pool (GPL)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Skeletal unit resource pool (GPL)

Post by rattle »

Alright, I'm starting the second model competition.

Rules:
- under 1000 triangles (max. 1020 :P)
- untextured (again)
- post finished model in obj format, other formats are welcome but obj is the most useful
- screenshot of the finished product please 8)

Skeletal units include any kind of legged units, so anything bipedal or more is allowed. It can be human, alien, robotic, organic, etc., what ever you want.


The date when this competition ends is TBA.

Alright, happy modeling.
Okay since there won't be any judges anyway I'll call it a resource pool for skeletal stuff like humans, robots or what ever... all free to use for anyone as long as credit is given.

Models up to 3k polys are fine I guess, how many you use is up to you but I don't encourage adding useless polygons here. The models should be fairly optimized.

This is not intended to be a slap in the face for the people who actually spent lots of effort on making their models lower than the initial 1k polygons... the models are still fine. I think we should use this thread to show off random (skeletal) models, so you can get some criticism, advice (or ocassionally a skin if someone feels like it) and provide free stuff for everyone.

Rules are still in place:
- Post models in Obj format, other stuff like Wings/3ds is welcome
- UV mapped models are prefered (unless you can't do that for a living)
- Skinned final model is okay, not required though
- No more than 3k polygons (triangles!)
Also the polycount depends on what role the unit got. If it's something you'd spam in masses then go as low as you can. If it's some sort of relic unit you'll build once or twice a game (or a commander type of unit) then go ahead and make use of the limit.

Got Any objections then PM me.

If anyone with some more knowledge and experience in either modeling, skinning, UV mapping etc. feels like he wants to judge stuff, PM me too... if not, well can't be helped then. :P

About Intellectual Property, try to avoid it as much as possible (yeah I'm the one to talk with that Zenith).


That is all...
Last edited by rattle on 27 Nov 2006, 15:11, edited 2 times in total.
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rattle
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Post by rattle »

Here's a shot of what I'm working on... (~700 tris atm)
Image

Gotta get rid of the batman look... :P
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Peet
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Post by Peet »

Sigh..you beat me by 6 hours.

Time for an uber kbot of dewm. I'll call it...Frank the WobbleBot.
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Snipawolf
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Post by Snipawolf »

Here they are, the only infantry (body, the weapons will be different) in my game/mod..

Image

401 tris

Scout Infantry

Pass for both is Sniper.

Image

This picture is kinda old and shows a little clipping, but no big.. It's close enough..

899 Tris..

Power Suit Infantry, V3, final

Edit: So what? Everyone wants me to win :wink:
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Das Bruce
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Re: Model Competition 0002 - Skeletal unit (Humans, Robots,

Post by Das Bruce »

rattle wrote:- under 1000 triangles (tolerance of 2%).
Tolerence 2%? WTF just say 1020.
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Snipawolf
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Post by Snipawolf »

Yeah, I'm gunna win unless someone puts something else in. :P

I don't care 'bout the 2 percent..
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aGorm
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Post by aGorm »

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7422

However Im doing somthing else aswell at teh moment which I can hopefully enter...

aGorm
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Snipawolf
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Post by Snipawolf »

Hmm, may the best model win :P
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kirby
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ehh

Post by kirby »

i know i wont beat the good ones but im entering anyway lol my infantry

Image
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Caydr
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Post by Caydr »

What does that guy do, fat people to death? :lol:
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Snipawolf
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Post by Snipawolf »

Hahahaha.. :lol:

Edit: Caydr, put up or shut up :wink: I wanna see what you can do..
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mehere101
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Post by mehere101 »

Fatkins drop!
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kirby
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Post by kirby »

Caydr wrote:What does that guy do, fat people to death? :lol:
lol u think i care what u say u cant even make a decent avitar :lol: so lets see what u can do i agree with my bro snipa
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Snipawolf
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Post by Snipawolf »

Hmph, I just wanna see what Caydr can make, under 1000 tri/quads
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rattle
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Post by rattle »

*1020 triangles, 510 quads.
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Snipawolf
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Post by Snipawolf »

Whaaat! Why can't we use 1000 quads? If we have only quads, it won't force it to triangles..
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Peet
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Post by Peet »

Yeah, spring renders as quads IF the model is 100% quads. So 1020 quads would be ok.
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rattle
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Post by rattle »

Spring does, everything else doesn't.
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Peet
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Post by Peet »

So? This is for Spring >_<
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rattle
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Post by rattle »

Well technically each quad is two triangles. Also I don't know if the quads have to be perfect quads which aren't bent but perfeclty straight. I'd reather hear some more opinions.
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