OMFG! -- Updated! - Page 2

OMFG! -- Updated!

Discuss maps & map creation - from concept to execution to the ever elusive release.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

4.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I like, a lot.. That's frikken sweet..
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Well, this reminds me that I want to make features.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Problem is s3o rendering and probably the alpha too means it is a bit much.
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

I can see only 1 small problem.....how are you ever going to see your men, I mean it's bad enough as it is. Why I can see it now in the post match discussion...

"Dude I thought you were winning"
"So did I, but then I uhh 'lost' my army"
":("




.
..
...Ok so just kidding, it's actually shaping up to look fricken awesome 8)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Actually its quite easy to see past the corn from above so you can see your guys without a problem.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

And it looks cool in angled shots. Nice.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

hrm 4 is too many apparently..

Id talk with lathan, but I would suggest making the corn into swatches of corn instead of individual features, so you have a 4x4 or larger footprint of corn rows that might cause lesss lag..
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I'm pretty sure it's the texture size :P
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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

Does the corn collapse when walked upon?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Make it 8X8 or larger. Then make it have no footprint and be invincible. Should cut down the lag quite a lot.


Uh, that and I wanna use that to make NB screens with. It looks like an interesting map, play-wise. Lemme know when it's available.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

It's probably better to make a single corn s3o with 100 corn plants on it, the feature rendering loop is not particularly efficient.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

And when you do the corn/rye/wheat/whatever patch, put some randomization in the placement and make sure it tiles in a nonobvious way. :) thank you.

Randomization meaning that yes they can be in lines as sown but still somewhat off-center. I guess it depends on which age you're depicting and the sowing techniques, whether it's thrown around or a tractor is used.
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