Spring: 1944 v0.01 Alpha - Page 11

Spring: 1944 v0.01 Alpha

All game release threads should be posted here

Moderator: Moderators

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I think using COH stylish range would be best, with tanks shooting just a little over screen size.. and infantry shooting maybe 1/2 to 3/4


Thats jus' my opinion though, no need to pay it heed
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

With even half of realistic ranges (that is, rifles with ~400m, in our scale), a single rifleman could fire across about half of The Cold Place. Snipers would be able to shoot well over the entire map, and artillery or tanks could fire across most of Epic.

See the issue there?


Anyways, don't worry, the ranges work out pretty well. Especially with the hide deal that spiked mentioned.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Yeah, I guess so, care to elaborate on the hide thing?

Or is it just stealth or something? Can't see infantry 'til in the right range?

PS: As a WWII Fan, two pretty good songs are For Whom the Bell Tolls, and Disposable Heroes by Metallica, I like 'em both..
User avatar
Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

All infantry can stealth for free, but have a large de-cloak radius.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Ahhh, thats cool...
User avatar
Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

you mean they can cloak for free, but are they stealth (ie invisible on radar) as well?
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

yes. radar is for planes (and land based radar equipment) only.

Edit: to be more clear, land based active - aircraft detecting - radar.
Last edited by Nemo on 15 Oct 2006, 07:00, edited 1 time in total.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

No, not land-based radar... passive radar didn't exist then. Radar would only be able to pick up planes and ships...
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Though we're still waiting on the implementation of a more advanced radar system, which would allow you to do different types of Radar, such as giving infantry a radar range at which they can "spot" but not "identify" units, or essentially give them two tiers of LOS, one vague LOS (where a radar dot appears) and one specific LOS.

Then you could give proper radar for aircraft.
User avatar
Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

To be clear here, by 'stealth' I ment cloak. At the moment ther are no radars in-game.

One thing I don't understand, why do the Germans get a a pilbox and not the allies. Ok so you may not have finished the allies one, but wouldn't it have been an idea to make the German one unbuildable as well? For the purposes of people playing.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

It's intentional that the Germans get one and the US doesn't, for the sole reason that the United States never made "pillboxes" or bunkers of any sort. In the logic of the game, the Germans are crafted to be much less mobile than the US. Whereas German tanks are rather heavy and slow moving (albeit incredibly powerful) and they have static heavily armoured defenses, the US has incredibly mobile forces made up of light, fast tanks.

ANYWAY OMFGGGGGGGGGG

http://taspring.clan-sy.com/phpbb/viewt ... 391#134391

THAT'S SO COOL! I MADE A MAP! OMG!
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

static heavily armed defenses + lightly armed fast tanks = lots of wrecked tanks. the germans were horribly outnumbered and had about 1 tank to every 6 american tanks and still completely socked the allied forces in terms of kill ratios. the heavier german tanks were figured to take one loss for every 5 american tanks destroyed.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Such statistics paint a grim picture but do not take into account the devestating effect the Allied air force had on the Wehrmacht, nor does it take into account the Allies' artillery superiority or the advent of more capable tanks armed with 76.2mm and 17 pounder guns.

And a 1:5 kill ratio becomes more acceptable when one realizes that for every Tiger there were over 35 Shermans.
User avatar
Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

Also (from wiki)

Panzer IV road-speed: 40km/h

M4 Sherman road-speed: 38.5km/h

And it's a bit unfair to lumber the inventors of Blitzkrieg with low mobility.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Unfortunately not all actions took place on roads, and Panzer IV's 40 KPH road speed becomes 20 KPH cross country, while Sherman can easily do 30 KPH cross country.

Not to mention the M10 and M36 which can do 50 MPH (road), the M5 which can do 60 KPH (road), and last but certainly not least, the M18, which can do an astonishing 85 KPH (road), making it the fastest tracked vehicle to fight in WW2 (and faster than the M1 Abrams).

Of course the T-34 trumps 'em all with its 60 KPH road speed, coupled with its almost unparalleled off-road capability, outstanding reliability, heavy armament (in 85 series) and mass numbers.
User avatar
Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

Ack fair enough. My history knowledge fails me :(, though to be fair most of my books are at home.

Still, the lack of defensive structures could really hamstring the allies. It'll be intresting to see how this mechanic plays out.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

The Allies did fine without defenses, didn't they? ;)
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I would think the Axis have much more badass units, who are tough crack veterans and all, while the allies would rush in a bunch of nubs.. So, its like a 1:3 or so ratio of Allies to Axis, but still be even..

Still, just a nub's thoughts

And, yes, the allies did do fine without defenses, hehe
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

They do.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Well, yeah, because in 1944 the Allies (er, at least the British Commonwealth and the USA) were always fighting under conditions of air superiority.


Personally, I think that this mod would be a lot more accurate if the Germans could build planes, and they were roughly competitive with the models produced by the Brits and USA, but they took so long to build that it wasn't worth doing ;)
Post Reply

Return to “Game Releases”