AA 2.21 "E" Variant Development Status [EYE CANDY! - Page 2

AA 2.21 "E" Variant Development Status [EYE CANDY!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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overkill
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Post by overkill »

ok guys just cause thier big does not mean their overpowerd or krog class their just like bull dogs or other big tanks sure they can tear bases apart but large groups of fast units tear them apart
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rattle
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Post by rattle »

So they are big balloons with krog-faces painted on them.
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overkill
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Post by overkill »

kinda, did u ever see how big the lvl 2 hover pad is thats the only reason their so big and if u babys keep whining REVENGE said hell scale them down so theyll look screwed up when their being built and he said the big hover in the 2nd 2 last pic is just a meer andaconda with a stunner
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rattle
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Post by rattle »

How about you remodel the hovercrafts, skin them and go s3o?
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REVENGE
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Post by REVENGE »

rattle wrote:How about you remodel the hovercrafts, skin them and go s3o?
How about I do that AFTER I balance them for gameplay? Or wait, do you guys not even care about gameplay at all? :twisted: Anyways, like I said, these models are just temporary. Yeah, so some of them are fugly as hell, but I would really like GAMEPLAY to work before we make beautiful models.
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Snipawolf
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Post by Snipawolf »

Make a compromise, one work on models, one on balance..


Split the workforce
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REVENGE
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Post by REVENGE »

Snipawolf wrote:Make a compromise, one work on models, one on balance..


Split the workforce
Well in that case, we'll try our best. But don't expect a release anytime soon, because this will be hard work.
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Snipawolf
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Post by Snipawolf »

Sure, I am releasing my mod in a couple o' months if I get it into gear, if not, it may be released sometime around my birthday XD

Which is April 15th
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rattle
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Post by rattle »

Make it pretty and then balance it. Pretty as in UV mapped models. Without OTA content. 8)
And then call it eyecandy.

To the post below me: I know that you don't have any OTA content. Reading and comprehension sometimes helps. :P
Last edited by rattle on 15 Oct 2006, 03:02, edited 1 time in total.
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Snipawolf
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Post by Snipawolf »

Me.. I have NO OTA Content so far, and plan on staying that way..
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overkill
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Post by overkill »

i hope REVENGE can modle or we will have a problem
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Snipawolf
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Post by Snipawolf »

Well, I mean, they have to COMPLETELY remake the whole thing to make it ota free, I thought you were talking to me :P
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overkill
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Post by overkill »

i dont think we are gonna make it ota content free
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rattle
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Post by rattle »

I meant the hovercrafts. It would be a start.
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overkill
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Post by overkill »

ooh
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overkill
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Post by overkill »

ooh
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REVENGE
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Post by REVENGE »

Do you mean an entire remodel of the hovercraft to look like evolva anaconda standards except in the glory of S3O and UV mapping? 8)

Uhm well, you see the thing is, i don't know how to do that... :oops:

Yet that is! :twisted:
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rattle
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Post by rattle »

More or less yeah. Well get Wings, do one of their tutorials, then experiment with every function available (after activating the advanced menus in the options), UV map something simple, try out every function available in UV mode again, finally skin it. Repeat. It's really simple once you get the hang of it. Give it a week or two and you should be able to do your hovercrafts.
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overkill
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Post by overkill »

ill study up 2 i guess
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