AA 2.21 "E" Variant Development Status [EYE CANDY!

AA 2.21 "E" Variant Development Status [EYE CANDY!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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REVENGE
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AA 2.21 "E" Variant Development Status [EYE CANDY!

Post by REVENGE »

Ok, so it's been a few weeks since we've posted any new information on the AA variant in development AA "Extended". In light of Caydr's release of 2.21, I've just begun work on it again and I hope that he can refrain from making any drastic changes while overkill and I try to get a basic framework of units laid out here. So far, I've added a total of 17 new units, including 6 new advanced hovercraft for ARM, with more to come for both ARM and CORE. As it stands, hovercraft will basically become the second most powerful units in the game [second to ships, excluding super weapons/mechs]. Level 2 hovercraft are humongous, with a new movement class added for some hovertanks that have a 5x5 footprint. Logically, these units will be expensive and a Hovercraft start will be difficult, but well worth it in the long run. Anyways, stay tuned for more info and a possible alpha release sometime in the future by me when I have the hovercraft trees for CORE and ARM done. Overkill says hes busy working on porting lvl1 units right now, though I have no further specific details.

UPDATE: COME GET SOME CANDY FOR YOUR EYES!

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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

This is gonna be like TEH mod for speedmetal players, even more unneeded big weapons.
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Das Bruce
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Post by Das Bruce »

Made Of Phail.
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Neddie
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Post by Neddie »

Ehhh... I'll play it sometime to see.
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rattle
Damned Developer
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Post by rattle »

E for EYECANCER or too much... E. :P
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Snipawolf
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Post by Snipawolf »

.... This is made of phail in a way, make custom models, everyone loves em more.. Or use the current ones as placeholders..
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REVENGE
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Post by REVENGE »

Snipawolf wrote:.... This is made of phail in a way, make custom models, everyone loves em more.. Or use the current ones as placeholders..
That would be the current idea. Also, you won't enjoy this on speedmetal as you can't send hordes of huge ass hovercraft over the narrow ramps :-) . And believe me, these things aren't as strong as they appear, specially if they get nerfed after some more playtesting.
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rattle
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Post by rattle »

They're going to be big balloons with krog-faces painted on them.
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Acidd_UK
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Post by Acidd_UK »

I have a good idea for a unit. It's a building called the NIWI complex. It costs the same as 20 krogoths to build, but once you build it, it launches stealth (non-interceptable) nukes at a rate of 1 per second, from some sort of gattling missile rail. I think this is really needed for SPeedmetal games, cos my Krogoths always get paralysed by stupid drones before i can get them into the enemy's base :-(
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Phailure:

It's a state of mind.
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rattle
Damned Developer
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Post by rattle »

Man I just noticed there already IS a (P)hailure variant.
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REVENGE
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Post by REVENGE »

Honestly guys, these things aren't aren't Krogoths disguised as tanks and put on hoverpads. :roll: I mean sure they have a 5x5 footprint, but that doesn't mean a swarm of Zippers can't kill the big ass hovertank in pic one by surrounding it either 8) :twisted: .
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TheRegisteredOne
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Post by TheRegisteredOne »

teh candy aint so sweet
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Snipawolf
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Post by Snipawolf »

Speaking of candy, I may have some in ~2 months...
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Dragon45
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Post by Dragon45 »

You guys are such party poopers sometimes ;)

This isnt a SERIOUS mod, me mateys; its a fun goof-off and screw around mod!

TAUCP was good for messing around between homework sets occasinoally, f.ex


- As long as things go BOOM in an awesome and big way in this E variant, ill play it - just dont expect me to play it seriously/competitively, or even frequently ;)
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Snipawolf
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Post by Snipawolf »

Well, same for me, if I ever have the free time to play Spring again... X.x
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Zoombie
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Post by Zoombie »

But is a big boom mod really fun, or is it just there?
j5mello
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Post by j5mello »

weren't u the one who advocated the big boom game called Defcon
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Zoombie
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Post by Zoombie »

That was about game play, not insane overly powered units. Defcon is a game of alliances, betrayals and stabbing people in the back. Hell its 'big boom' is nothing more then a 'nothing but bass' sound effect and a white blob. Not exactly a 'eye candy' game. Its all about game play with Defcon, game play and the simple style of vector graphics.

Not exactly the same thing...
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REVENGE
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Post by REVENGE »

If you guys play this variant thinking the Hovercraft are units that will make everything else go boom, be in for a nasty suprise when those "puny little" vehicles stomp your 5x5 tanks :wink: In other words, don't think any of these hovertanks can alone take on a group of bulldogs or goliaths unassisted, just as you wouldn't send a lone goliath in against a big herd of Zippers.
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