why certain people win on comet

why certain people win on comet

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raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

why certain people win on comet

Post by raneti »

They play top of course, best spot is top left, worst spot is bottom left according to metal distribution in range.

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

moved to gameobby,


Yeah someone should remake it once again with better metal distribution :)
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

I think its made with the right metal distribution since it was meant by the author to be played east vs west :)

good job on all those maps NOiZE ;)

EDIT: yep if you want to look l33t then play top left, this chart is confirmed over and over again, its simple math and a simpe thruth, lok at the way the map makers mean the maps to be played. I should apply for a job with ISRB or sumthin' ^^
Last edited by raneti on 08 Oct 2006, 22:01, edited 1 time in total.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Best spot is top right, worse spot is top left.
It only affects game on highest gaming level anyway.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Sad truth is that a lot of maps are unbalanced for 1337 levels of play - you know, where the difference between 1 metal spot can make or break a game, especially as tourney play intensity picks up.

I think it would be an extremely worthwhile endeavor to write a program that would place symmetrical metal spots and distributions for certain maps.

However, for literally about 98% of games played, its not going to make much of a difference.


Edit: And raneti, this is for the HIGHEST levels of play, hands down, that its going to make a farking difference. Don't go crying "foul metal distro" just cuz you got your butt whooped ;)
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

I repeat: NOiZE meant this map to be east vs west look at the default starting spots distribution by clicking on the minimap while in battlescreen.

Dragon45: spec some comet games made this way when its 13 metal spots vs 6 skill won't win, all you can do is defend(at best) but not for long.
Some more 1337 players tought convenient to argue with me, of course they lost and i spectated just to give them the told you so rofl. I just want people to know so some people play on they true skill and not with a head start.
Journier
Posts: 214
Joined: 24 Jan 2006, 19:15

Post by Journier »

i have to let deci play on north side everytime i play a game on comet :)

or else if he loses he blames it on not having north :)
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

Edit: And raneti, this is for the HIGHEST levels of play, hands down, that its going to make a farking difference. Don't go crying "foul metal distro" just cuz you got your butt whooped
Dragon45: in a 4v4 game top left has twice the metal bottom left has.

Tought it was obvious but putting it clear now. It because of the distances between clusters of metal spots. This wasn't meant bottom vs top afaik(never tested it left vs righ tough but i bet its much much fairer).
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I think I woulda won an equal amount of games starting in any location on comet
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

i think the main point is... in a team game play that E vs W and the game will be much fairer(?)
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

if its not fair east vs west as it seems to have been meant then we can call it overall unfair :P

i'm not playing bottom left anymore tough its just suicide
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

well if thats true then don't play the map

look problem solved, everyone is happy, we can move on with our lives...
Bhaal
Posts: 102
Joined: 03 Jan 2006, 19:54

Post by Bhaal »

i can t see any problem on this map.... searching for reasons for loosing ? just improve you gameplay...
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Skill will definitely overcome the seemingly lack of metal in the low left hand side of the map. That being said, one could easily mirror one corner of the metal map and create a 'balanced' metal map.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

NOiZE wrote:moved to gameobby,


Yeah someone should remake it once again with better metal distribution :)
QUICK, TO THE FORBMOBILE!
am0kk
Posts: 14
Joined: 11 Jul 2006, 07:51

Post by am0kk »

I'm not too sure exactly what the problem is..... I've seen many people win in 1v1 from the bottom left... :|
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Rather that is exactly the problem, he isn't talking about 1v1.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

anyone think that cooper hill isnt properly balanced for 8v8????
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Ishach wrote:anyone think that cooper hill isnt properly balanced for 8v8????
+Infinity

PS: Amazing drawing skills you got there.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Starting location on CC matter much less then some of you think (cough raneti). For example If I have 90% of winning chance vs someone when I am on top I'll have around 80% if I start on bottom. Also best place isn't top left but top right.

Just trust me on this one (and smugs, we play a lot on this map, some others).



Of course better metal layout wouldn't hurt :) (*cough* Noize *cough*, although I know what his reply will be :P).
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