Making some trees while waiting for transparency support - Page 2

Making some trees while waiting for transparency support

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

SpikedHelmet wrote:Yeah, bitch.

Bitch.
Seriously... what?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Wtf?
Bhaal
Posts: 102
Joined: 03 Jan 2006, 19:54

Post by Bhaal »

Is it possible to make better looking trees in spring engine ?
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Bhaal wrote:Is it possible to make better looking trees in spring engine ?

not, exactly... but this new version and transparencies... hmmm... the possiblities... !!

expect better trees SOON...

though, still no animations, no bumpmapping, no scripting.. and little with "burnability" and replaced "dead" trees afterwards... but yeah, its getting better

one step at a time... too many steps, or tooo big of steps... just causes huge bugs and destroys the game...

take a look at Freewrolds 1.64 -> 1.66 step.. lol... its an old mod for freelancer, the community went from 120 active users to like 600 when 1.66 hit, 1.66 was FULL of bug and issues and within about 3 weeks, the community was down to about 10 active pilots. now that they have dumped 1.66 and made a new version 1.65 not SURE what all is in it... but they haver about 100 actives again....

they took too big of step. :P needless to say....

read up on it if you get REALLY bored..

but again, on topic... yeah, the trees, lookin good, better to come :wink:
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