Battletech
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- Posts: 501
- Joined: 18 May 2006, 21:19
beautiful... you going to use the new laser bitmap? (it takes the first half and applies it to where the laser is fired, and takes the second half and puts it at the end of the laser)

what do you think it should have? machine guns?
put MPLs there!Caydr wrote:Why would he have light lasers on his arms??! IT DEFIES ALL REASONING!!!!!!

what do you think it should have? machine guns?

- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
its actually heavy and medium ERsCaydr wrote:Why would he have light lasers on his arms??! IT DEFIES ALL REASONING!!!!!!

its the primary config
http://www.solaris7.com/TRO/HTMLBattleM ... asp?ID=595
Last edited by bobthedinosaur on 02 Oct 2006, 04:46, edited 1 time in total.
Well, as much as I loved the MW2 plasmaball PPCs, the beams they introduced in MW3 made more sense from a classic battletech perspective - I mean after all, the PPC was a long-ranged weapon. Longer ranged than the Large Laser even. Just from it's stats it was obviously mean to be "really big laser" but with a fun name and a minimum range. So making it into a lightning gun made much more sense than a weapon that a locust could outrun at top speed.Zoombie wrote:I was always a fan of LRPPC'S, but I just thought their coolio 'ball of energy' thing was really neat.
Then I got MechWarrior Four and played it...and then the PPC fired beams! I was: "I don't remember this in my old Battltech game for the Sega Genisis..."
MW2 had lots of fun/silly features (like the ground-strafing with jump jets) but most of those were departures from classic BattleTech.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Given the effort, I believe you'll be able to pull it off with .73 - now, I have a query... do all of the missiles home? In that case, would they not be Streak SRM/MRM/LRMs?bobthedinosaur wrote:ground straffing was awesome..
about ppc right now i have a laser/ lighnting weapon but i really need to bee it up it just doesnt look so particle cannonish, maybe with .73 release i can use some custom weapons bmps to make something interesting
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- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40