Battletech - Page 16

Battletech

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What weapon stat system should we base it on?

Poll ended at 26 Sep 2005, 00:17

Tabletop Battletech
10
56%
MW2
3
17%
MW3
3
17%
MW4
2
11%
 
Total votes: 18

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Caydr
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Post by Caydr »

Why would he have light lasers on his arms??! IT DEFIES ALL REASONING!!!!!!
esteroth12
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Post by esteroth12 »

beautiful... you going to use the new laser bitmap? (it takes the first half and applies it to where the laser is fired, and takes the second half and puts it at the end of the laser)
Caydr wrote:Why would he have light lasers on his arms??! IT DEFIES ALL REASONING!!!!!!
put MPLs there! :P

what do you think it should have? machine guns? :roll:
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bobthedinosaur
Blood & Steel Developer
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Post by bobthedinosaur »

Caydr wrote:Why would he have light lasers on his arms??! IT DEFIES ALL REASONING!!!!!!
its actually heavy and medium ERs :roll:

its the primary config
http://www.solaris7.com/TRO/HTMLBattleM ... asp?ID=595
Last edited by bobthedinosaur on 02 Oct 2006, 04:46, edited 1 time in total.
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Neddie
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Post by Neddie »

For those not familiar with Battletech, ER lasers are "Extended Range" - they have higher damage, longer range, and generate more heat per use than their normal counterparts.
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Zoombie
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Post by Zoombie »

I was always a fan of LRPPC'S, but I just thought their coolio 'ball of energy' thing was really neat.

Then I got MechWarrior Four and played it...and then the PPC fired beams! I was: "I don't remember this in my old Battltech game for the Sega Genisis..."
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Pxtl
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Post by Pxtl »

Zoombie wrote:I was always a fan of LRPPC'S, but I just thought their coolio 'ball of energy' thing was really neat.

Then I got MechWarrior Four and played it...and then the PPC fired beams! I was: "I don't remember this in my old Battltech game for the Sega Genisis..."
Well, as much as I loved the MW2 plasmaball PPCs, the beams they introduced in MW3 made more sense from a classic battletech perspective - I mean after all, the PPC was a long-ranged weapon. Longer ranged than the Large Laser even. Just from it's stats it was obviously mean to be "really big laser" but with a fun name and a minimum range. So making it into a lightning gun made much more sense than a weapon that a locust could outrun at top speed.

MW2 had lots of fun/silly features (like the ground-strafing with jump jets) but most of those were departures from classic BattleTech.
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bobthedinosaur
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Post by bobthedinosaur »

ground straffing was awesome..
about ppc right now i have a laser/ lighnting weapon but i really need to bee it up it just doesnt look so particle cannonish, maybe with .73 release i can use some custom weapons bmps to make something interesting
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Neddie
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Post by Neddie »

bobthedinosaur wrote:ground straffing was awesome..
about ppc right now i have a laser/ lighnting weapon but i really need to bee it up it just doesnt look so particle cannonish, maybe with .73 release i can use some custom weapons bmps to make something interesting
Given the effort, I believe you'll be able to pull it off with .73 - now, I have a query... do all of the missiles home? In that case, would they not be Streak SRM/MRM/LRMs?
Archangel of Death
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Post by Archangel of Death »

Only homing missiles home of course! That would be barely home for LRM's. Regular MRM's and SRM's of course won't.
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Zoombie
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Post by Zoombie »

Cool. Will we get Streaks for some of the units? Cause those were my favoret wepaons in the Mechcommander game.
Archangel of Death
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Post by Archangel of Death »

Of course.
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Caydr
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Post by Caydr »

I thought he had either ERPPCs or ER Heavy lasers on his arms... that's why the gun's so big. No?

I'm so mad that Mechwarrior 3 doesn't work on XP, I loved that game. Best one, IMO.
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FizWizz
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Post by FizWizz »

the arm being big is just a stylistic thing. The Timberwolf does carry ER Large Lasers in its arms in the primary configuration, and it does have a configuration where it carries ER PPCs in the arms instead. Omni-mech weapon swapping ftw.
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Neddie
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Post by Neddie »

Caydr wrote:I'm so mad that Mechwarrior 3 doesn't work on XP, I loved that game. Best one, IMO.
Windows 95 compatibility mode - and lower your resolution.
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centurion-1
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Post by centurion-1 »

I must say that Madcat is teh sex... 8)
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

Hows the walk animation, and who did it...
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bobthedinosaur
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Post by bobthedinosaur »

walk is a modified version of protoforms old mechwars walk scrpt how ever i need to modify it abit for the extra toe peices and to make it less ota ish amnd more realistic witht he spring engine. will try and perfect that this week so maybe people can use the unit for what ever they want.
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Caydr
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Post by Caydr »

Upspring 1.4 has a fancy new animation thingie that's beyond my simple comprehension, maybe it would be of use?
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bobthedinosaur
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Post by bobthedinosaur »

it does? havent tried it yet maybe ill give it a whirl, but if it takes some learning maybe ill stick with scripter and spring trial error
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Wolf-In-Exile
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Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Teamcolored!

And more importantly, complete. Well.... hopefully. :P

I didn't like the florescent teamcolor look on the units, so I made it a little more subdued.

Thoughts on this?

ImageImageImageImage

ImageImageImage
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