A wee daft zombie mod - Page 4

A wee daft zombie mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Was thinkst du?

good idea
17
35%
bad idea
1
2%
Brains........
29
60%
Other
1
2%
 
Total votes: 48

User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I think death animations are already possible, just hell to script.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

I <3 ragdoll physics.
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Unfortunatley not ragdoll death animations.

(Peewee with ragdoll, how funny would that be :P)
DayDayRules
Posts: 10
Joined: 25 Jan 2006, 13:58

Post by DayDayRules »

guys im open for any help you might need, im not sure what exactly i can do that would help, but i suppose i could make textures, i have PS, i just wanna get into modding....
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Well, a friend and I decided to turn my little concept into a bit more.

Except a full Spring Deathmatch mod (3 units currently, 1 more planned) sometime in the next two weeks. Since neither of us can model or texture, we're borrowing models from XTA. Well, with a few tweaks.

Hopefully we'll have a roughly balanced version out soon.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

the model i posted is set, so if you'd like to use it, i can email it to you or something.
DayDayRules
Posts: 10
Joined: 25 Jan 2006, 13:58

Post by DayDayRules »

bump
User avatar
Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

This Zombie mod sounds great! But since I have no skill at anyhting useful, I can playtest and idea-give. Just send me a PM and we can all get together and zombie-hunt!
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I would be all for this mod if it used real life guns like Resident Evil, or better yet, Dawn of the Dead sporting goods stuff :D
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

24 days later
cleavers rifles and riot gear FTW
DayDayRules
Posts: 10
Joined: 25 Jan 2006, 13:58

Post by DayDayRules »

why not just do a resident evil mod? im sure someone could create a nice mansion map.....one team makes zombies, the other makes S.T.A.R.S.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I know this is really old, but i think its a cool idea, sooooo

bump
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Funnily enough, I could probably get this to work now...
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

BRAINNNNNNS! This remembers me of a Starcraft WC3 map (yes WC3), you select your Human class and run around and kill zombies, collect ammo and weapons and stuff like that. This will probably some great fun once GAIA AI is in... hey you could use characters from the W40k universe :)

edit: Should use my brains more often, scratch the GAIA part.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

if there is stockpilable weapons, someone has got to have a rocket launcher. every good game has a rocket launcher. uses all their ammo in one, but has area and high impulse. make it the tough one.

I like the idea of a small proportion of civilians (1/10 or somthing) having a weak melee style attack. also, the idea that abilities such as building are gained with exp.. so late level humans (when the zombies are everywhere) can unlock the flag, which is like a nanotower which can capture civilains who have a weak melee attack (they are on hold fire when AI controls them) so that late game humans will be able to form small mobs of armed civilians (the last surivivers). barricares, traps, medikits and other unlockable buildings sound goood. an unlockable flamethrougher would own. tough guy should use two rifles at once at high exp.

what abilities will zombies have? beyond relcaiming and multiplying.. can them capture civs and use them as infected spys? and is this going to be a (4 humans vs the zomb player) style mod or (4hum vs 4zomb) mod (balanced for 1v1)

best_idea_ever.
someone should make a special city map just for it ^^
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

UITT anybody?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I don't think Zoombie is ready to bring that up yet.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I still haven't read that ZET thing. It can't be that bad, can it?

Can it?
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Go read it its his best work EVER.

aGorm

(not kidding I loved every minuet of it)
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

neddiedrow wrote:I don't think Zoombie is ready to bring that up yet.
Shhhhhh...its a secret.


Also never ever ever ever ever bring up the ZET ever.
Post Reply

Return to “Game Development”