A wee daft zombie mod
Moderator: Moderators
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- Posts: 10
- Joined: 25 Jan 2006, 13:58
Well, a friend and I decided to turn my little concept into a bit more.
Except a full Spring Deathmatch mod (3 units currently, 1 more planned) sometime in the next two weeks. Since neither of us can model or texture, we're borrowing models from XTA. Well, with a few tweaks.
Hopefully we'll have a roughly balanced version out soon.
Except a full Spring Deathmatch mod (3 units currently, 1 more planned) sometime in the next two weeks. Since neither of us can model or texture, we're borrowing models from XTA. Well, with a few tweaks.
Hopefully we'll have a roughly balanced version out soon.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
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- Posts: 10
- Joined: 25 Jan 2006, 13:58
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
BRAINNNNNNS! This remembers me of a Starcraft WC3 map (yes WC3), you select your Human class and run around and kill zombies, collect ammo and weapons and stuff like that. This will probably some great fun once GAIA AI is in... hey you could use characters from the W40k universe :)
edit: Should use my brains more often, scratch the GAIA part.
edit: Should use my brains more often, scratch the GAIA part.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
if there is stockpilable weapons, someone has got to have a rocket launcher. every good game has a rocket launcher. uses all their ammo in one, but has area and high impulse. make it the tough one.
I like the idea of a small proportion of civilians (1/10 or somthing) having a weak melee style attack. also, the idea that abilities such as building are gained with exp.. so late level humans (when the zombies are everywhere) can unlock the flag, which is like a nanotower which can capture civilains who have a weak melee attack (they are on hold fire when AI controls them) so that late game humans will be able to form small mobs of armed civilians (the last surivivers). barricares, traps, medikits and other unlockable buildings sound goood. an unlockable flamethrougher would own. tough guy should use two rifles at once at high exp.
what abilities will zombies have? beyond relcaiming and multiplying.. can them capture civs and use them as infected spys? and is this going to be a (4 humans vs the zomb player) style mod or (4hum vs 4zomb) mod (balanced for 1v1)
best_idea_ever.
someone should make a special city map just for it ^^
I like the idea of a small proportion of civilians (1/10 or somthing) having a weak melee style attack. also, the idea that abilities such as building are gained with exp.. so late level humans (when the zombies are everywhere) can unlock the flag, which is like a nanotower which can capture civilains who have a weak melee attack (they are on hold fire when AI controls them) so that late game humans will be able to form small mobs of armed civilians (the last surivivers). barricares, traps, medikits and other unlockable buildings sound goood. an unlockable flamethrougher would own. tough guy should use two rifles at once at high exp.
what abilities will zombies have? beyond relcaiming and multiplying.. can them capture civs and use them as infected spys? and is this going to be a (4 humans vs the zomb player) style mod or (4hum vs 4zomb) mod (balanced for 1v1)
best_idea_ever.
someone should make a special city map just for it ^^
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07