isometric TBS with limited troops (at most you got about 15... I think... its been a while since a played it

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But that version was changed from the PC a bit to compenstate. The only RTS's i played on consoles were Starcraft 64redcoat wrote:Now, I'll admit, I've heard that Battle for MIddleEarth (by the same ppl making Halo warS?) was an excellent game that worked on the xbox360. I've never seen it even played, so I can't comment. But I wonder which platform people prefered it on - the PC or the xbox?
Can you imagine how successful Halo Wars would be if sold on PC? Unfortunately, every Halo they've realeased for the computer was because of ulterior motives. #1: they wanted to prove they hadn't sold on by realeasing Halo1 to mac/pc like they had promised for years (I consider this an ulterior motive because it was realeased many years late, not done by bungie, and really only marginally good compared to the xbox version, imo). #2: they are trying to give people a reason to buy their brand new shiny OS.j5mello wrote: All in all im sad to see them makin it Xbox 360 only for now. Im assuming that wiht their current track record they will eventually release it onto PC (esp. if it doesn't sell well on 360). They release Halo 1 and they are gonna release Halo 2 on PC eventually so im quite confident that they will release this one as well.
People wanting to play RTS's on their PC with a gamepad? This guy is nuts. Imo, you're killing too many of the cool things that are found in RTSs when you limit the number of usable buttons, you're forcing the tactics to be too simplistic and the forces themselves to be too easy to control for complicated, sweeping strateigies and manueavres, and you're killing the quick movements and precision a mouse can enjoy over the gamepad.Phil Spencer, General Manager of Microsoft Game Studios Publishing wrote: I also think there├óÔé¼Ôäós an opportunity in the future to play an RTS on Windows with a joypad. There├óÔé¼Ôäós a lot of potential in mapping RTS controls to a joypad.