0.73b1 test release 3 - Page 8

0.73b1 test release 3

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Das Bruce
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Post by Das Bruce »

Umm, s3o, its not the hit sphere thing, works in last version. What do you want to know?
Tobi
Spring Developer
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Post by Tobi »

Link to mod, screenie/description of how it is supposed to work, how to reproduce it (ie. '.give bla').
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Das Bruce
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Post by Das Bruce »

Savefile's gone, know somewhere else I could put it?
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NOiZE
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Post by NOiZE »

did you try the latest SVN?, i think thats already fixed

it was caused by a S3O without a texture 2.
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KDR_11k
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Post by KDR_11k »

Or a black alpha channel in the second texture. The infantry in GINTA is affected since i doesn't have a proper second texture yet.
el_matarife
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Joined: 27 Feb 2006, 02:04

Post by el_matarife »

I love the new range ring on stationary build units, but is there any way to make it show up again after it's been built so you can figure out what's in range when you're building new stuff or setting up queues of stuff for it to assist?
trepan
Former Engine Dev
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Post by trepan »

el_matarife
Hold Shift with your cursor over the builder.
el_matarife
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Post by el_matarife »

trepan wrote:el_matarife
Hold Shift with your cursor over the builder.
Ahh, I couldn't figure it out but I figured there had to be a way. I tried hitting shift when I had it selected, I didn't think to mouse over it while holding shift. Thanks!
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Caydr
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Post by Caydr »

Hi, I just got a very recent build from a post somewhere around here. Anyway, great work, I love the new highlighting method for buildpics in particular.

One problem I noticed with the interface improvements though, was that if you maximize the minimap, its minimize button is covered by the resource bar.

Maybe switch the "restore original size" square with the "move" square? When it's maximized, I don't think you can move it anyway (and why would you want to?)
Das Bruce wrote:Savefile's gone, know somewhere else I could put it?
unknown-files.net is good.
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Das Bruce
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Post by Das Bruce »

Caydr wrote:
Das Bruce wrote:Savefile's gone, know somewhere else I could put it?
unknown-files.net is good.
Not if you want to keep it private, but its fixed now anyway, apparently.
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rattle
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Post by rattle »

So, you have something to hide...
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Caydr
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Post by Caydr »

Only his unibrow.

~~~

Did someone change air transport behavior or something...? In a previous Spring version, I could airlift battleships if I had a sufficiently powerful lifting unit... now I've tried to do this in my .73 build and it doesn't work. Maybe the change was made to boats? I can't pick up any boats at all, not even skeeters.
Last edited by Caydr on 27 Sep 2006, 05:38, edited 1 time in total.
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Das Bruce
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Post by Das Bruce »

rattle wrote:So, you have something to hide...
Just something I'm tinkering with.
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VonGratz
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Post by VonGratz »

Caydr wrote:Dancing battleships bug:
Caydr wrote:Huge bug. Not so much, huge, as really irritating.

To duplicate:

Load XTA on any water map.

.cheat
.give armbats

tell it to attack an arbitrary point near the edge of its range. Now watch it do the polka.

Boat spins back and forth in place. Works fine otherwise. Affects AA a hundred times worse since most boats have more than one turret, and only boats with more than one turret are affected.

Probably happens with ANYTHING that has more than one gun, just isn't noticable since they aren't as far apart as the average boat's guns are.
The ships appears to aim the target together with the turrets, and also the
patch was modified.They not follow a right route - that means the straight movement as possible between two points (as in previous version 0.71b), but do some zig-zags following exactly the underwater terrain profile.
Note that Ive utilized old movement classes and mindepths to test it.
See a GIF movie to show the gun dance....

http://www.fileuniverse.com/?p=showitem&ID=3894

VonGratz :wink:
PS Caydr, thanks for the patch.
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jcnossen
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Post by jcnossen »

ILMTitan fixed it already
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