0.73b1 test release 3
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
Hi, I just got a very recent build from a post somewhere around here. Anyway, great work, I love the new highlighting method for buildpics in particular.
One problem I noticed with the interface improvements though, was that if you maximize the minimap, its minimize button is covered by the resource bar.
Maybe switch the "restore original size" square with the "move" square? When it's maximized, I don't think you can move it anyway (and why would you want to?)
One problem I noticed with the interface improvements though, was that if you maximize the minimap, its minimize button is covered by the resource bar.
Maybe switch the "restore original size" square with the "move" square? When it's maximized, I don't think you can move it anyway (and why would you want to?)
unknown-files.net is good.Das Bruce wrote:Savefile's gone, know somewhere else I could put it?
Only his unibrow.
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Did someone change air transport behavior or something...? In a previous Spring version, I could airlift battleships if I had a sufficiently powerful lifting unit... now I've tried to do this in my .73 build and it doesn't work. Maybe the change was made to boats? I can't pick up any boats at all, not even skeeters.
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Did someone change air transport behavior or something...? In a previous Spring version, I could airlift battleships if I had a sufficiently powerful lifting unit... now I've tried to do this in my .73 build and it doesn't work. Maybe the change was made to boats? I can't pick up any boats at all, not even skeeters.
Last edited by Caydr on 27 Sep 2006, 05:38, edited 1 time in total.
The ships appears to aim the target together with the turrets, and also theCaydr wrote:Dancing battleships bug:Caydr wrote:Huge bug. Not so much, huge, as really irritating.
To duplicate:
Load XTA on any water map.
.cheat
.give armbats
tell it to attack an arbitrary point near the edge of its range. Now watch it do the polka.
Boat spins back and forth in place. Works fine otherwise. Affects AA a hundred times worse since most boats have more than one turret, and only boats with more than one turret are affected.
Probably happens with ANYTHING that has more than one gun, just isn't noticable since they aren't as far apart as the average boat's guns are.
patch was modified.They not follow a right route - that means the straight movement as possible between two points (as in previous version 0.71b), but do some zig-zags following exactly the underwater terrain profile.
Note that Ive utilized old movement classes and mindepths to test it.
See a GIF movie to show the gun dance....
http://www.fileuniverse.com/?p=showitem&ID=3894
VonGratz

PS Caydr, thanks for the patch.