discriminatingly banned by decimator - Page 2

discriminatingly banned by decimator

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

might seems silly but did u accidently page over? the arrow buttons on the bottom of the build list might get u were u need to go.

Yeah most of the units in AA don't have a toggle for high or low traj...
they will next version though.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Forboding Angel wrote:
LordMatt wrote:
Egarwaen wrote: Why not? Core Contingency improved on OTA. So did most of the balance patches. So does, in fact, Spring itself. What you say could only be true if OTA couldn't be improved without losing its core concepts.
+1 Said it better than I could.
AA did away with many of the core concepts though.

Seriously. Play a game of OTA, then play a game of AA

Go back play a game of OTA, then play BOTA.

Now tell me which one felt the most like OTA. I've got 20$ riding on bota.
The only example of this I can think of is that air first starts, such as on c2c are not viable in AA because the com can build defenders. Otherwise it seems to me that AA made more units useful and added new possible strategies.
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

discriminatingly banned by decimator
Last edited by raneti on 30 Nov 2006, 06:36, edited 1 time in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

It's a well known issue with Spring on a 9200. Nothing you can do I'm afraid. :(
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

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Last edited by raneti on 30 Nov 2006, 06:37, edited 1 time in total.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

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Last edited by raneti on 30 Nov 2006, 06:37, edited 1 time in total.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

That issue might be fixed in the next version.
pheldens
Posts: 191
Joined: 12 Aug 2006, 21:35

Post by pheldens »

what are order buttons?
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

The order buttons for the commander in the current version are available here.
Some commond keyboard shortcuts for orders are:
A = Attack
D = Dgun
R = Repair
E = Reclaim
G = Guard
P = Patrol
L = Load
U = Unload
S = Stop
M = Move
pheldens
Posts: 191
Joined: 12 Aug 2006, 21:35

Post by pheldens »

ah, thought I missed textured buttons ingame.
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

discriminatingly banned by decimator
Last edited by raneti on 30 Nov 2006, 06:37, edited 1 time in total.
redcoat
Posts: 36
Joined: 12 Sep 2006, 23:50

Post by redcoat »

nobody2u wrote:Advertising is well debated around here. Most people just don't like it.

Reminds me of a thread on the Glest forums (another OS RTS) That thread had almost a hundred screenshots of Spring :shock: Some people might have joined Spring because of that too

With the rate you guys seem to scare off people and the rate I see new patches and other goodies come out, I'd say you guys would really benefit from bringing in new blood. :roll:
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Not sure if I can help you there then for the current version :( You might try searching the forum for posts about changing the font that the buttons are displayed.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Changing he font is super easy.

Take any TTF font and rename it to "luxi.ttf" then drop in the main spring folder. Viola, new font (BTW ariel is a decent choice as the letters even in small pt size are quite large). ;p
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

raneti wrote:Intuitive key logic included holding shift to queue multiple commands, now its ctrl i think and i can hardly manage to queue anything right the cursors jumping erratic queueing anything but the building i'm clicking on.
No, it's still shift.
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

discriminatingly banned by decimator
Last edited by raneti on 30 Nov 2006, 06:37, edited 1 time in total.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Crap, was that me? I was trying to host a 3v3 of xta pros...connection couldnt handle any more players.

If it was me, sorry.
Last edited by Peet on 20 Jun 2007, 03:56, edited 1 time in total.
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

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Last edited by raneti on 30 Nov 2006, 06:37, edited 1 time in total.
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

discriminatingly banned by decimator
Last edited by raneti on 30 Nov 2006, 06:37, edited 1 time in total.
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