Perhaps the best way to make mines (at least the light ones) useful is to go for a differnet balance: low initial investment, high maintenance. That is, expensive (e-wise) to cloak, but dirt-cheap to build. Thus, a player won't want to invest a large proportion of his energy economy into them.j5mello wrote:EXit_W0und wrote:Well perhaps emp + damage would be a better alternative if possible
The rest of this boils down to making defense cheaper and easier than offense which doesn't seem like such a sound idea. Having mines (except the nuke) kill outright would make me less likely to risk my units in an attack. you would instead see more siege gameplay with mass use of arty and LRPCs to crush your foe.
Of course, that depends on your goals. If you want mines to be cheap and quickly dispersed defenses, you could go for that. However, if you want mines to be used as a late-game mainstream defense, you'd probably want to stick to normal pay-up-front pricing.